Java tutorial
/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.gui.element; import matteroverdrive.container.IButtonHandler; import matteroverdrive.gui.MOGuiBase; import net.minecraft.client.Minecraft; import org.lwjgl.opengl.GL11; /** * Created by Simeon on 5/10/2015. */ public class ElementStates extends MOElementButtonScaled { String[] states; int selectedState; String label; public ElementStates(MOGuiBase gui, IButtonHandler buttonHandler, int posX, int posY, String name, String[] states) { super(gui, buttonHandler, posX, posY, name, 0, 0); this.name = name; this.states = states; this.sizeY = Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT + 10; for (int i = 0; i < states.length; i++) { if (this.sizeX < Minecraft.getMinecraft().fontRenderer.getStringWidth(states[i])) { this.sizeX = Minecraft.getMinecraft().fontRenderer.getStringWidth(states[i]); } } this.sizeX += 16; } public String[] getStates() { return states; } public void setStates(String[] states) { this.states = states; } public void setSelectedState(int selectedState) { this.selectedState = selectedState; this.text = states[selectedState]; } @Override public void drawForeground(int mouseX, int mouseY) { super.drawForeground(mouseX, mouseY); GL11.glColor4d(1, 1, 1, 1); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.5f); GL11.glCullFace(GL11.GL_BACK); int width = getFontRenderer().getStringWidth(label); getFontRenderer().drawString(label, posX + sizeX + 4, posY - getFontRenderer().FONT_HEIGHT / 2 + sizeY / 2, getTextColor()); } @Override public void onAction(int mouseX, int mouseY, int mouseButton) { selectedState++; if (selectedState >= states.length) selectedState = 0; if (selectedState < states.length) text = states[selectedState]; buttonHandler.handleElementButtonClick(this, name, selectedState); } public void setLabel(String label) { this.label = label; } }