matteroverdrive.gui.element.ElementModelPreview.java Source code

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Here is the source code for matteroverdrive.gui.element.ElementModelPreview.java

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/*
 * This file is part of Matter Overdrive
 * Copyright (c) 2015., Simeon Radivoev, All rights reserved.
 *
 * Matter Overdrive is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Matter Overdrive is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Matter Overdrive.  If not, see <http://www.gnu.org/licenses>.
 */

package matteroverdrive.gui.element;

import matteroverdrive.gui.MOGuiBase;
import matteroverdrive.util.RenderUtils;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;

import java.util.List;

/**
 * Created by Simeon on 4/13/2015.
 */
public class ElementModelPreview extends MOElementBase {
    IItemRenderer renderer;
    ItemStack itemStack;

    public ElementModelPreview(MOGuiBase gui, int posX, int posY) {
        super(gui, posX, posY);
    }

    public ElementModelPreview(MOGuiBase gui, int posX, int posY, int width, int height) {
        super(gui, posX, posY, width, height);
    }

    @Override
    public void updateInfo() {

    }

    @Override
    public void init() {

    }

    @Override
    public void addTooltip(List<String> var1, int mouseX, int mouseY) {

    }

    @Override
    public void drawBackground(int mouseX, int mouseY, float gameTicks) {

    }

    @Override
    public void drawForeground(int mouseX, int mouseY) {
        if (renderer != null && itemStack != null) {
            GL11.glPushMatrix();
            Transform();
            RenderUtils.enable3DRender();
            renderer.renderItem(IItemRenderer.ItemRenderType.INVENTORY, itemStack);
            RenderUtils.enable2DRender();
            GL11.glPopMatrix();
        }
    }

    public void Transform() {
        GL11.glTranslatef(posX, posY, 80);
        GL11.glScaled(60, 60, 60);
        GL11.glRotatef(-90, 0, 1, 0);
        GL11.glRotatef(210, 0, 0, 1);
        GL11.glRotatef(-25, 0, 1, 0);
    }

    public IItemRenderer getRenderer() {
        return renderer;
    }

    public void setRenderer(IItemRenderer renderer) {
        this.renderer = renderer;
    }

    public ItemStack getItemStack() {
        return itemStack;
    }

    public void setItemStack(ItemStack itemStack) {
        this.itemStack = itemStack;
    }
}