Java tutorial
/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.parts; import matteroverdrive.api.renderer.IBionicPartRenderer; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.Vec3; import org.lwjgl.opengl.GL11; /** * Created by Simeon on 9/20/2015. */ public abstract class BionicPartRenderer implements IBionicPartRenderer { protected void translateFromPlayer(EntityPlayer entityPlayer, float partialRenderTick) { if (entityPlayer != Minecraft.getMinecraft().thePlayer) { Vec3 clientPos = Minecraft.getMinecraft().thePlayer.getPosition(partialRenderTick); Vec3 pos = entityPlayer.getPosition(partialRenderTick); GL11.glTranslated(pos.xCoord - clientPos.xCoord, pos.yCoord - clientPos.yCoord + entityPlayer.getEyeHeight() - 0.2, pos.zCoord - clientPos.zCoord); } } }