Java tutorial
package mal.carbonization.render; import mal.carbonization.item.ItemStructureBlock; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.inventory.GuiContainerCreative; import net.minecraft.client.gui.inventory.GuiInventory; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.client.IItemRenderer.ItemRendererHelper; import org.lwjgl.opengl.GL11; public class FluidTransportItemRenderer implements IItemRenderer { private final FluidTransporterModel model; public FluidTransportItemRenderer() { model = new FluidTransporterModel(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case ENTITY: case EQUIPPED: case EQUIPPED_FIRST_PERSON: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { switch (type) { case ENTITY: { return (helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.BLOCK_3D); } case EQUIPPED: { return (helper == ItemRendererHelper.BLOCK_3D || helper == ItemRendererHelper.EQUIPPED_BLOCK); } case EQUIPPED_FIRST_PERSON: { return (helper == ItemRendererHelper.EQUIPPED_BLOCK); } case INVENTORY: { return (helper == ItemRendererHelper.INVENTORY_BLOCK); } default: { return false; } } } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glScalef(1.6f, 1.6f, 1.6f); ResourceLocation texture = new ResourceLocation("carbonization", "textures/blocks/fluidTransportTexture.png"); Minecraft.getMinecraft().renderEngine.bindTexture(texture); switch (type) { case ENTITY: GL11.glTranslatef(-0.4f, 0.0f, -0.4f); break; case EQUIPPED: break; case EQUIPPED_FIRST_PERSON: break; case FIRST_PERSON_MAP: break; case INVENTORY: GL11.glTranslatef(0.0f, -0.06f, 0.0f); break; default: break; } this.model.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } } /******************************************************************************* * Copyright (c) 2014 Malorolam. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the included license, which is also * available at http://carbonization.wikispaces.com/License * *********************************************************************************/