Java tutorial
/* Copyright 2009 Hochschule Offenburg * Klaus Dorer, Mathias Ehret, Stefan Glaser, Thomas Huber, * Simon Raffeiner, Srinivasa Ragavan, Thomas Rinklin, * Joachim Schilling, Ingo Schindler, Rajit Shahi * * This file is part of magmaOffenburg. * * magmaOffenburg is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * magmaOffenburg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with magmaOffenburg. If not, see <http://www.gnu.org/licenses/>. */ package magma.agent.behavior.complex; import java.util.Map; import java.util.logging.Level; import magma.agent.IServerConfigFilesConstants; import magma.agent.agentmodel.IAgentModel; import magma.agent.behavior.IBehavior; import magma.agent.behavior.basic.BehaviorParameter; import magma.agent.worldmodel.IGlobalMap; import magma.agent.worldmodel.IThisPlayer; import org.apache.commons.math.geometry.Vector3D; /** * @author Pret * */ public class GetToInitialPosition extends RunToPosition { /** * @param action * @param params */ public GetToInitialPosition(IGlobalMap globalMap, IAgentModel agentModel, BehaviorParameter params, Map<String, IBehavior> behaviors) { super(IBehavior.GET_TO_INITIAL_POSITION, globalMap, agentModel, params, behaviors); currentBehavior = null; } // right now this behavior used only for goalie. // TODO To use for other players if needed. @Override public void perform(float intensity) { if (currentBehavior == null || currentBehavior.isFinished()) { boolean didSomething = getCurrentBehavior(); if (!didSomething) { super.perform(intensity); return; } } currentBehavior.perform(intensity); } /** * calculates a point on a circle from the own goal to which to go */ private boolean getCurrentBehavior() { IThisPlayer thisPlayer = worldModel.getThisPlayer(); Vector3D home = thisPlayer.getHomePosition("doesNotMatter"); Vector3D ourPos = thisPlayer.getPosition(); Vector3D ownGoal = worldModel.getOwnGoalPosition(); Vector3D ball = worldModel.getBall().getPosition(); double distanceX = IServerConfigFilesConstants.FIELD_LENGTH - Math.abs(home.getX()); // destination position is certain distance from goal in line with ball Vector3D goalBallDir = new Vector3D(distanceX, ball.subtract(ownGoal).normalize()); Vector3D goalBall = ownGoal.add(goalBallDir); setPosition((float) goalBall.getX(), (float) goalBall.getY(), (float) goalBall.getAlpha()); double directionToTarget = thisPlayer.getBodyDirectionTo(position).degrees(); rotation = (float) directionToTarget; float distanceToTarget = (float) thisPlayer.getDistanceToXY(position); if (distanceToTarget < DISTANCE_PRECISION) { directionToTarget = thisPlayer.getBodyDirectionTo(ball).degrees(); rotation = (float) directionToTarget; } logger.log(Level.FINE, "initial pos: ({0},{1}) distanceToTarget: {2} directionToTarget: {3} " + "ourpos: ({4},{5})", new Object[] { goalBall.getX(), goalBall.getY(), distanceToTarget, directionToTarget, ourPos.getX(), ourPos.getY() }); if (distanceToTarget < DISTANCE_PRECISION) { // we are at the desired position // make sure that we are also in desired direction if (!turnedLeftBefore && directionToTarget > ANGULAR_PRECISION && directionToTarget <= 90) { turnLeft(directionToTarget); return true; } if (!turnedLeftBefore && directionToTarget < -ANGULAR_PRECISION && directionToTarget >= -90) { turnRight(directionToTarget - 180); return true; } if (!turnedLeftBefore && directionToTarget > 90 && directionToTarget < (180 - ANGULAR_PRECISION)) { turnRight(directionToTarget - 180); return true; } if (!turnedRightBefore && directionToTarget < -90 && directionToTarget > -180 + ANGULAR_PRECISION) { turnLeft(180 + directionToTarget); return true; } } if (directionToTarget > 50 && directionToTarget < 130) { // position is left currentBehavior = behaviors.get(IBehavior.STEP_LEFT); return true; } if (directionToTarget < -50 && directionToTarget > -130) { // position is right currentBehavior = behaviors.get(IBehavior.STEP_RIGHT); return true; } if (directionToTarget > 90 || directionToTarget < -90) { // or do we prefer to turn if (!turnedLeftBefore && directionToTarget > 0 && directionToTarget < (180 - ANGULAR_PRECISION)) { turnRight(directionToTarget - 180); return true; } if (!turnedRightBefore && directionToTarget < -ANGULAR_PRECISION) { turnLeft(180 + directionToTarget); return true; } currentBehavior = behaviors.get(IBehavior.STEP_BACKWARD); return true; } return false; } }