Java tutorial
/* Copyright 2009 Hochschule Offenburg * Klaus Dorer, Mathias Ehret, Stefan Glaser, Thomas Huber, * Simon Raffeiner, Srinivasa Ragavan, Thomas Rinklin, * Joachim Schilling, Ingo Schindler, Rajit Shahi * * This file is part of magmaOffenburg. * * magmaOffenburg is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * magmaOffenburg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with magmaOffenburg. If not, see <http://www.gnu.org/licenses/>. */ package magma.agent.behavior.basic; import java.util.logging.Level; import magma.agent.IServerConfigFilesConstants; import magma.agent.agentmodel.IAgentModel; import magma.agent.behavior.ICoordinator; import magma.agent.worldmodel.IGlobalMap; import org.apache.commons.math.geometry.Vector3D; /** * This Behavior is to beam the agent somewhere to the field * * @author Ingo Schindler */ public class BeamHomeBehavior extends BeamBehavior { /** * Default constructor * @param name identifier for this behavior * @param worldModel reference to the world model information * @param agentModel reference to the agent's own information * @param coordinator handle for action sending to server */ public BeamHomeBehavior(String name, IGlobalMap worldModel, IAgentModel agentModel, ICoordinator coordinator) { super(name, worldModel, agentModel, coordinator); } @Override public void perform(float intensity) { // the position is based on if we play left to right or right to left Vector3D position = worldModel.getThisPlayer().getHomePosition(worldModel.getPlaymode()); // the z component is the rotation of the player setPos((float) position.getX(), (float) position.getY(), (float) position.getZ()); super.perform(1.0f); // after beaming we init gyro agentModel.getGyroRate(IServerConfigFilesConstants.GYRORATE_NAMES[0]).initialize(); logger.log(Level.FINER, "init gyro"); } }