lyonlancer5.pfsteel.world.dimension.yakusoku.YakusokuSkyRenderer.java Source code

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Here is the source code for lyonlancer5.pfsteel.world.dimension.yakusoku.YakusokuSkyRenderer.java

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/* Copyright (c) 2015 Lance Selga <lyonecro55@gmail.com>
 * 
 * This work is free. You can redistribute it and/or modify it under the
 * terms of the Do What The Fuck You Want To Public License, Version 2,
 * as published by Sam Hocevar. See the COPYING file for more details.
 */
package lyonlancer5.pfsteel.world.dimension.yakusoku;

import lyonlancer5.pfsteel.util.ModVersion;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.IRenderHandler;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.ReflectionHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class YakusokuSkyRenderer extends IRenderHandler {

    private int starGLCallList;
    private int glSkyList;
    private int glSkyList2;

    public YakusokuSkyRenderer() {
        RenderGlobal renderGlobal = Minecraft.getMinecraft().renderGlobal;
        this.glSkyList2 = (this.glSkyList = (this.starGLCallList = ReflectionHelper
                .getPrivateValue(RenderGlobal.class, renderGlobal, "starGLCallList")) + 1) + 1;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void render(float partialTicks, WorldClient world, Minecraft mc) {
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks);
        float f1 = (float) vec3.xCoord;
        float f2 = (float) vec3.yCoord;
        float f3 = (float) vec3.zCoord;
        float f4;
        if (mc.gameSettings.anaglyph) {
            float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
            float f6 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
            f4 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
            f1 = f5;
            f2 = f6;
            f3 = f4;
        }
        GL11.glColor3f(f1, f2, f3);
        Tessellator tessellator1 = Tessellator.instance;
        GL11.glDepthMask(false);
        GL11.glEnable(GL11.GL_FOG);
        GL11.glColor3f(f1, f2, f3);
        GL11.glCallList(this.glSkyList);
        GL11.glDisable(GL11.GL_FOG);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        RenderHelper.disableStandardItemLighting();
        float[] afloat = world.provider.calcSunriseSunsetColors(world.getCelestialAngle(partialTicks),
                partialTicks);
        float f7;
        float f8;
        float f9;
        float f10;
        if (afloat != null) {
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glShadeModel(GL11.GL_SMOOTH);
            GL11.glPushMatrix();
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(MathHelper.sin(world.getCelestialAngleRadians(partialTicks)) < 0.0F ? 180.0F : 0.0F,
                    0.0F, 0.0F, 1.0F);
            GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
            f4 = afloat[0];
            f7 = afloat[1];
            f8 = afloat[2];
            float f11;
            if (mc.gameSettings.anaglyph) {
                f9 = (f4 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F;
                f10 = (f4 * 30.0F + f7 * 70.0F) / 100.0F;
                f11 = (f4 * 30.0F + f8 * 70.0F) / 100.0F;
                f4 = f9;
                f7 = f10;
                f8 = f11;
            }
            tessellator1.startDrawing(6);
            tessellator1.setColorRGBA_F(f4, f7, f8, afloat[3]);
            tessellator1.addVertex(0.0D, 100.0D, 0.0D);
            byte b0 = 16;
            tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F);
            for (int j = 0; j <= b0; ++j) {
                f11 = (float) j * (float) Math.PI * 2.0F / (float) b0;
                float f12 = MathHelper.sin(f11);
                float f13 = MathHelper.cos(f11);
                tessellator1.addVertex((double) (f12 * 120.0F), (double) (f13 * 120.0F),
                        (double) (-f13 * 40.0F * afloat[3]));
            }
            tessellator1.draw();
            GL11.glPopMatrix();
            GL11.glShadeModel(GL11.GL_FLAT);
        }
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
        GL11.glPushMatrix();
        f4 = 1.0F - world.getRainStrength(partialTicks);
        f7 = 0.0F;
        f8 = 0.0F;
        f9 = 0.0F;
        GL11.glColor4f(1.0F, 1.0F, 1.0F, f4);
        GL11.glTranslatef(f7, f8, f9);
        GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F);

        f10 = 20.0F; // Size of sun from center
        mc.renderEngine
                .bindTexture(new ResourceLocation(ModVersion.modid, "textures/environment/yakusoku_sun.png"));

        tessellator1.startDrawingQuads();
        tessellator1.addVertexWithUV((double) (-f10), 100.0D, (double) (-f10), 0.0D, 0.0D);
        tessellator1.addVertexWithUV((double) f10, 100.0D, (double) (-f10), 1.0D, 0.0D);
        tessellator1.addVertexWithUV((double) f10, 100.0D, (double) f10, 1.0D, 1.0D);
        tessellator1.addVertexWithUV((double) (-f10), 100.0D, (double) f10, 0.0D, 1.0D);

        tessellator1.draw(); // Draw sun
        f10 = 15.0F; // Size of moon from center

        mc.renderEngine.bindTexture(
                new ResourceLocation(ModVersion.modid, "textures/environment/yakusoku_moon_phases.png"));

        int k = world.getMoonPhase();
        int l = k % 4;
        int i1 = k / 4 % 2;
        float f14 = (float) (l + 0) / 4.0F;
        float f15 = (float) (i1 + 0) / 2.0F;
        float f16 = (float) (l + 1) / 4.0F;
        float f17 = (float) (i1 + 1) / 2.0F;
        tessellator1.startDrawingQuads();
        tessellator1.addVertexWithUV((double) (-f10), -100.0D, (double) f10, (double) f16, (double) f17);
        tessellator1.addVertexWithUV((double) f10, -100.0D, (double) f10, (double) f14, (double) f17);
        tessellator1.addVertexWithUV((double) f10, -100.0D, (double) (-f10), (double) f14, (double) f15);
        tessellator1.addVertexWithUV((double) (-f10), -100.0D, (double) (-f10), (double) f16, (double) f15);
        tessellator1.draw();
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        float f18 = world.getStarBrightness(partialTicks) * f4;
        if (f18 > 0.0F) {
            GL11.glColor4f(f18, f18, f18, f18);
            GL11.glCallList(this.starGLCallList);
        }
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_FOG);
        GL11.glPopMatrix();
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glColor3f(0.0F, 0.0F, 0.0F);
        double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon();
        if (d0 < 0.0D) {
            GL11.glPushMatrix();
            GL11.glTranslatef(0.0F, 12.0F, 0.0F);
            GL11.glCallList(this.glSkyList2);
            GL11.glPopMatrix();
            f8 = 1.0F;
            f9 = -((float) (d0 + 65.0D));
            f10 = -f8;
            tessellator1.startDrawingQuads();
            tessellator1.setColorRGBA_I(0, 255);
            tessellator1.addVertex((double) (-f8), (double) f9, (double) f8);
            tessellator1.addVertex((double) f8, (double) f9, (double) f8);
            tessellator1.addVertex((double) f8, (double) f10, (double) f8);
            tessellator1.addVertex((double) (-f8), (double) f10, (double) f8);
            tessellator1.addVertex((double) (-f8), (double) f10, (double) (-f8));
            tessellator1.addVertex((double) f8, (double) f10, (double) (-f8));
            tessellator1.addVertex((double) f8, (double) f9, (double) (-f8));
            tessellator1.addVertex((double) (-f8), (double) f9, (double) (-f8));
            tessellator1.addVertex((double) f8, (double) f10, (double) (-f8));
            tessellator1.addVertex((double) f8, (double) f10, (double) f8);
            tessellator1.addVertex((double) f8, (double) f9, (double) f8);
            tessellator1.addVertex((double) f8, (double) f9, (double) (-f8));
            tessellator1.addVertex((double) (-f8), (double) f9, (double) (-f8));
            tessellator1.addVertex((double) (-f8), (double) f9, (double) f8);
            tessellator1.addVertex((double) (-f8), (double) f10, (double) f8);
            tessellator1.addVertex((double) (-f8), (double) f10, (double) (-f8));
            tessellator1.addVertex((double) (-f8), (double) f10, (double) (-f8));
            tessellator1.addVertex((double) (-f8), (double) f10, (double) f8);
            tessellator1.addVertex((double) f8, (double) f10, (double) f8);
            tessellator1.addVertex((double) f8, (double) f10, (double) (-f8));
            tessellator1.draw();
        }
        if (world.provider.isSkyColored()) {
            GL11.glColor3f(0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F);
            //GL11.glColor3f(0.2F + 0.04F, f2 * 0.6F + 0.1F, f3 * 0.2F + 0.04F);
        } else {
            GL11.glColor3f(f1, f2, f3);
        }
        GL11.glPushMatrix();
        GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F);
        GL11.glCallList(this.glSkyList2);
        GL11.glPopMatrix();
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glDepthMask(true);
    }

}