lyonlancer5.pfsteel.client.render.entity.RenderSnowCreeper.java Source code

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Here is the source code for lyonlancer5.pfsteel.client.render.entity.RenderSnowCreeper.java

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/* Copyright (c) 2015 Lance Selga <lyonecro55@gmail.com>
 * 
 * This work is free. You can redistribute it and/or modify it under the
 * terms of the Do What The Fuck You Want To Public License, Version 2,
 * as published by Sam Hocevar. See the COPYING file for more details.
 */
package lyonlancer5.pfsteel.client.render.entity;

import lyonlancer5.pfsteel.entity.living.EntitySnowCreeper;
import lyonlancer5.pfsteel.util.ModVersion;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelCreeper;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

public class RenderSnowCreeper extends RenderLiving {

    private static final ResourceLocation armoredCreeperTextures = new ResourceLocation(
            "textures/entity/creeper/creeper_armor.png");
    private static final ResourceLocation creeperTextures = new ResourceLocation(ModVersion.modid,
            "textures/models/snow_creeper.png");
    /** The creeper model. */
    private ModelBase creeperModel = new ModelCreeper(2.0F);

    public RenderSnowCreeper() {
        super(new ModelCreeper(), 0.5F);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntitySnowCreeper p_77041_1_, float p_77041_2_) {
        float f1 = p_77041_1_.getCreeperFlashIntensity(p_77041_2_);
        float f2 = 1.0F + MathHelper.sin(f1 * 100.0F) * f1 * 0.01F;

        if (f1 < 0.0F) {
            f1 = 0.0F;
        }

        if (f1 > 1.0F) {
            f1 = 1.0F;
        }

        f1 *= f1;
        f1 *= f1;
        float f3 = (1.0F + f1 * 0.4F) * f2;
        float f4 = (1.0F + f1 * 0.1F) / f2;
        GL11.glScalef(f3, f4, f3);
    }

    /**
     * Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime
     */
    protected int getColorMultiplier(EntitySnowCreeper p_77030_1_, float p_77030_2_, float p_77030_3_) {
        float f2 = p_77030_1_.getCreeperFlashIntensity(p_77030_3_);

        if ((int) (f2 * 10.0F) % 2 == 0) {
            return 0;
        } else {
            int i = (int) (f2 * 0.2F * 255.0F);

            if (i < 0) {
                i = 0;
            }

            if (i > 255) {
                i = 255;
            }

            short short1 = 255;
            short short2 = 255;
            short short3 = 255;
            return i << 24 | short1 << 16 | short2 << 8 | short3;
        }
    }

    /**
     * Queries whether should render the specified pass or not.
     */
    protected int shouldRenderPass(EntitySnowCreeper p_77032_1_, int p_77032_2_, float p_77032_3_) {
        if (p_77032_1_.getPowered()) {
            if (p_77032_1_.isInvisible()) {
                GL11.glDepthMask(false);
            } else {
                GL11.glDepthMask(true);
            }

            if (p_77032_2_ == 1) {
                float f1 = (float) p_77032_1_.ticksExisted + p_77032_3_;
                this.bindTexture(armoredCreeperTextures);
                GL11.glMatrixMode(GL11.GL_TEXTURE);
                GL11.glLoadIdentity();
                float f2 = f1 * 0.01F;
                float f3 = f1 * 0.01F;
                GL11.glTranslatef(f2, f3, 0.0F);
                this.setRenderPassModel(this.creeperModel);
                GL11.glMatrixMode(GL11.GL_MODELVIEW);
                GL11.glEnable(GL11.GL_BLEND);
                float f4 = 0.5F;
                GL11.glColor4f(f4, f4, f4, 1.0F);
                GL11.glDisable(GL11.GL_LIGHTING);
                GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
                return 1;
            }

            if (p_77032_2_ == 2) {
                GL11.glMatrixMode(GL11.GL_TEXTURE);
                GL11.glLoadIdentity();
                GL11.glMatrixMode(GL11.GL_MODELVIEW);
                GL11.glEnable(GL11.GL_LIGHTING);
                GL11.glDisable(GL11.GL_BLEND);
            }
        }

        return -1;
    }

    protected int inheritRenderPass(EntitySnowCreeper p_77035_1_, int p_77035_2_, float p_77035_3_) {
        return -1;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntitySnowCreeper p_110775_1_) {
        return creeperTextures;
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_) {
        this.preRenderCallback((EntitySnowCreeper) p_77041_1_, p_77041_2_);
    }

    /**
     * Returns an ARGB int color back. Args: entityLiving, lightBrightness, partialTickTime
     */
    protected int getColorMultiplier(EntityLivingBase p_77030_1_, float p_77030_2_, float p_77030_3_) {
        return this.getColorMultiplier((EntitySnowCreeper) p_77030_1_, p_77030_2_, p_77030_3_);
    }

    /**
     * Queries whether should render the specified pass or not.
     */
    protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_) {
        return this.shouldRenderPass((EntitySnowCreeper) p_77032_1_, p_77032_2_, p_77032_3_);
    }

    protected int inheritRenderPass(EntityLivingBase p_77035_1_, int p_77035_2_, float p_77035_3_) {
        return this.inheritRenderPass((EntitySnowCreeper) p_77035_1_, p_77035_2_, p_77035_3_);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
        return this.getEntityTexture((EntitySnowCreeper) p_110775_1_);
    }

}