Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package lwjgl29.GlobalClass; import lwjgl29.Pong; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.GL11; /** * * @author Florian */ public abstract class Quad extends Item { protected int width, height; protected float x, y; protected float r, g, b; protected Pong pong; public Quad(float _x, float _y, int _width, int _height, float[] rgb, Pong _pong) { this.height = _height; this.width = _width; this.x = _x; this.y = _y; this.r = rgb[0]; this.g = rgb[1]; this.b = rgb[2]; this.pong = _pong; } @Override public void init() { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, Display.getWidth(), 0, Display.getHeight(), 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); } @Override public void clear() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); } @Override public void draw() { GL11.glColor3f(this.r, this.g, this.b); GL11.glBegin(GL11.GL_POLYGON); //position de dpart GL11.glVertex2f(this.x, this.y); //dessin des 3 cots GL11.glVertex2f(this.x + this.width, this.y); GL11.glVertex2f(this.x + this.width, this.y + this.height); GL11.glVertex2f(this.x, this.y + this.height); GL11.glEnd(); this.move(); } public float getX() { return x; } public float getY() { return y; } public float getTop() { return this.y + this.height; } public float getRight() { return this.x + this.width; } public abstract void move(); }