Java tutorial
/* * #%L * VisBio application for visualization of multidimensional biological * image data. * %% * Copyright (C) 2002 - 2014 Board of Regents of the University of * Wisconsin-Madison. * %% * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as * published by the Free Software Foundation, either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/gpl-2.0.html>. * #L% */ package loci.visbio.util; import com.jgoodies.looks.LookUtils; import com.jgoodies.looks.Options; import java.awt.Dimension; import java.util.Vector; import javax.swing.LookAndFeel; import javax.swing.UIManager; /** * LAFUtil contains useful functions relating to Look and Feel. */ public final class LAFUtil { // -- Constructor -- private LAFUtil() { } // -- Utility methods -- /** Initializes some look and feel parameters. */ public static void initLookAndFeel() { if (System.getProperty("swing.defaultlaf") == null) { // use JGoodies Plastic 3D as default if no Look & Feel is set try { UIManager.setLookAndFeel("com.jgoodies.looks.plastic.Plastic3DLookAndFeel"); } catch (final Exception exc) { exc.printStackTrace(); } } UIManager.put(Options.USE_SYSTEM_FONTS_APP_KEY, Boolean.TRUE); Options.setDefaultIconSize(new Dimension(18, 18)); if (!isMacLookAndFeel()) { System.setProperty("apple.laf.useScreenMenuBar", "false"); } UIManager.installLookAndFeel("JGoodies Windows", "com.jgoodies.plaf.windows.ExtWindowsLookAndFeel"); UIManager.installLookAndFeel("JGoodies Plastic", "com.jgoodies.plaf.plastic.PlasticLookAndFeel"); UIManager.installLookAndFeel("JGoodies Plastic 3D", "com.jgoodies.plaf.plastic.Plastic3DLookAndFeel"); UIManager.installLookAndFeel("JGoodies Plastic XP", "com.jgoodies.plaf.plastic.PlasticXPLookAndFeel"); } /** Gets the name and class of the current look and feel. */ public static String[] getLookAndFeel() { final LookAndFeel laf = UIManager.getLookAndFeel(); return new String[] { laf.getName(), laf.getClass().getName() }; } /** Gets whether the current look and feel is Mac OS X native. */ public static boolean isMacLookAndFeel() { final LookAndFeel laf = UIManager.getLookAndFeel(); return laf.getClass().getName().equals("apple.laf.AquaLookAndFeel"); } /** Gets whether the current look and feel is Windows native. */ public static boolean isWindowsLookAndFeel() { final LookAndFeel laf = UIManager.getLookAndFeel(); return laf.getClass().getName().indexOf("Windows") >= 0; } /** Gets whether the current look and feel is GTK+. */ public static boolean isGTKLookAndFeel() { final LookAndFeel laf = UIManager.getLookAndFeel(); return laf.getClass().getName().indexOf("GTK") >= 0; } /** * Gets whether the current look and feel is one of the JGoodies Plastic * series. */ public static boolean isPlasticLookAndFeel() { final LookAndFeel laf = UIManager.getLookAndFeel(); return laf.getClass().getName().startsWith("com.jgoodies.plaf.plastic.Plastic"); } /** * Gets list of available look and feels, taking some OS-specific look and * feels into account. * * @return An array dimensioned String[2][*], with String[0] being the L&F * names, and String[1] being the fully qualified L&F class names. */ public static String[][] getAvailableLookAndFeels() { final UIManager.LookAndFeelInfo[] lafs = UIManager.getInstalledLookAndFeels(); final Vector v = new Vector(lafs.length); for (int i = 0; i < lafs.length; i++) { final String cname = lafs[i].getClassName(); if (cname.indexOf("WindowsLookAndFeel") < 0 || LookUtils.IS_OS_WINDOWS) { v.add(lafs[i]); } } final int size = v.size(); final String[][] s = new String[2][size]; for (int i = 0; i < size; i++) { final UIManager.LookAndFeelInfo info = (UIManager.LookAndFeelInfo) v.elementAt(i); s[0][i] = info.getName(); s[1][i] = info.getClassName(); } return s; } }