lineage2.gameserver.network.clientpackets.RequestRestartPoint.java Source code

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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package lineage2.gameserver.network.clientpackets;

import lineage2.commons.lang.ArrayUtils;
import lineage2.gameserver.instancemanager.ReflectionManager;
import lineage2.gameserver.listener.actor.player.OnAnswerListener;
import lineage2.gameserver.listener.actor.player.impl.ReviveAnswerListener;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.base.RestartType;
import lineage2.gameserver.model.entity.Reflection;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.entity.residence.ClanHall;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.entity.residence.ResidenceFunction;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.Die;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.utils.ItemFunctions;
import lineage2.gameserver.utils.Location;
import lineage2.gameserver.utils.TeleportUtils;

import org.apache.commons.lang3.tuple.Pair;

/**
 * @author Mobius
 * @version $Revision: 1.0 $
 */
public class RequestRestartPoint extends L2GameClientPacket {
    /**
     * Field _restartType.
     */
    private RestartType _restartType;

    /**
     * Method readImpl.
     */
    @Override
    protected void readImpl() {
        _restartType = ArrayUtils.valid(RestartType.VALUES, readD());
    }

    /**
     * Method runImpl.
     */
    @Override
    protected void runImpl() {
        Player activeChar = getClient().getActiveChar();
        if ((_restartType == null) || (activeChar == null)) {
            return;
        }
        if (activeChar.isFakeDeath()) {
            activeChar.breakFakeDeath();
            return;
        }
        if (!activeChar.isDead() && !activeChar.isGM()) {
            activeChar.sendActionFailed();
            return;
        }
        switch (_restartType) {
        case AGATHION:
            if (activeChar.isAgathionResAvailable()) {
                activeChar.doRevive(100);
            } else {
                activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
            }
            break;
        case FIXED:
            if (activeChar.getPlayerAccess().ResurectFixed) {
                activeChar.doRevive(100);
            } else if (ItemFunctions.removeItem(activeChar, 13300, 1, true) == 1) {
                activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
                activeChar.doRevive(100);
            } else if (ItemFunctions.removeItem(activeChar, 10649, 1, true) == 1) {
                activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
                activeChar.doRevive(100);
            } else {
                activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
            }
            break;
        default:
            Location loc = null;
            Reflection ref = activeChar.getReflection();
            if (ref == ReflectionManager.DEFAULT) {
                for (GlobalEvent e : activeChar.getEvents()) {
                    loc = e.getRestartLoc(activeChar, _restartType);
                }
            }
            if (loc == null) {
                loc = defaultLoc(_restartType, activeChar);
            }
            if (loc != null) {
                Pair<Integer, OnAnswerListener> ask = activeChar.getAskListener(false);
                if ((ask != null) && (ask.getValue() instanceof ReviveAnswerListener)
                        && !((ReviveAnswerListener) ask.getValue()).isForPet()) {
                    activeChar.getAskListener(true);
                }
                activeChar.setPendingRevive(true);
                activeChar.teleToLocation(loc, ReflectionManager.DEFAULT);
            } else {
                activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
            }
            break;
        }
    }

    /**
     * Method defaultLoc.
     * @param restartType RestartType
     * @param activeChar Player
     * @return Location
     */
    public static Location defaultLoc(RestartType restartType, Player activeChar) {
        Location loc = null;
        Clan clan = activeChar.getClan();
        switch (restartType) {
        case TO_CLANHALL:
            if ((clan != null) && (clan.getHasHideout() != 0)) {
                ClanHall clanHall = activeChar.getClanHall();
                loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_CLANHALL);
                if (clanHall.getFunction(ResidenceFunction.RESTORE_EXP) != null) {
                    activeChar.restoreExp(clanHall.getFunction(ResidenceFunction.RESTORE_EXP).getLevel());
                }
            }
            break;
        case TO_CASTLE:
            if ((clan != null) && (clan.getCastle() != 0)) {
                Castle castle = activeChar.getCastle();
                loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_CASTLE);
                if (castle.getFunction(ResidenceFunction.RESTORE_EXP) != null) {
                    activeChar.restoreExp(castle.getFunction(ResidenceFunction.RESTORE_EXP).getLevel());
                }
            }
            break;
        case TO_FORTRESS:
            if ((clan != null) && (clan.getHasFortress() != 0)) {
                Fortress fort = activeChar.getFortress();
                loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_FORTRESS);
                if (fort.getFunction(ResidenceFunction.RESTORE_EXP) != null) {
                    activeChar.restoreExp(fort.getFunction(ResidenceFunction.RESTORE_EXP).getLevel());
                }
            }
            break;
        case TO_VILLAGE:
        default:
            loc = TeleportUtils.getRestartLocation(activeChar, RestartType.TO_VILLAGE);
            break;
        }
        return loc;
    }
}