Java tutorial
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package lineage2.gameserver.network.clientpackets; import lineage2.gameserver.model.Player; import lineage2.gameserver.model.Request; import lineage2.gameserver.model.Request.L2RequestType; import lineage2.gameserver.model.World; import lineage2.gameserver.network.serverpackets.FriendAddRequest; import lineage2.gameserver.network.serverpackets.SystemMessage2; import lineage2.gameserver.network.serverpackets.components.SystemMsg; import org.apache.commons.lang3.StringUtils; /** * @author Mobius * @version $Revision: 1.0 $ */ public class RequestFriendInvite extends L2GameClientPacket { /** * Field _name. */ private String _name; /** * Method readImpl. */ @Override protected void readImpl() { _name = readS(16); } /** * Method runImpl. */ @Override protected void runImpl() { Player activeChar = getClient().getActiveChar(); if ((activeChar == null) || StringUtils.isEmpty(_name)) { return; } if (activeChar.isOutOfControl()) { activeChar.sendActionFailed(); return; } if (activeChar.isProcessingRequest()) { activeChar.sendPacket(SystemMsg.WAITING_FOR_ANOTHER_REPLY); return; } Player target = World.getPlayer(_name); if (target == null) { activeChar.sendPacket(SystemMsg.THE_USER_WHO_REQUESTED_TO_BECOME_FRIENDS_IS_NOT_FOUND_IN_THE_GAME); return; } if (target == activeChar) { activeChar.sendPacket(SystemMsg.YOU_CANNOT_ADD_YOURSELF_TO_YOUR_OWN_FRIEND_LIST); return; } if (target.isBlockAll() || target.isInBlockList(activeChar) || target.getMessageRefusal()) { activeChar.sendPacket(SystemMsg.THAT_PERSON_IS_IN_MESSAGE_REFUSAL_MODE); return; } if (activeChar.getFriendList().getList().containsKey(target.getObjectId())) { activeChar.sendPacket(new SystemMessage2(SystemMsg.C1_IS_ALREADY_ON_YOUR_FRIEND_LIST).addName(target)); return; } if (activeChar.getFriendList().getList().size() >= Player.MAX_FRIEND_SIZE) { activeChar.sendPacket(SystemMsg.YOU_CAN_ONLY_ENTER_UP_128_NAMES_IN_YOUR_FRIENDS_LIST); return; } if (target.getFriendList().getList().size() >= Player.MAX_FRIEND_SIZE) { activeChar.sendPacket( SystemMsg.THE_FRIENDS_LIST_OF_THE_PERSON_YOU_ARE_TRYING_TO_ADD_IS_FULL_SO_REGISTRATION_IS_NOT_POSSIBLE); return; } if (target.isInOlympiadMode()) { activeChar.sendPacket( SystemMsg.A_USER_CURRENTLY_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_SEND_PARTY_AND_FRIEND_INVITATIONS); return; } new Request(L2RequestType.FRIEND, activeChar, target).setTimeout(10000L); activeChar.sendPacket( new SystemMessage2(SystemMsg.YOUVE_REQUESTED_C1_TO_BE_ON_YOUR_FRIENDS_LIST).addName(target)); target.sendPacket(new SystemMessage2(SystemMsg.C1_HAS_SENT_A_FRIEND_REQUEST).addName(activeChar), new FriendAddRequest(activeChar.getName())); } }