lineage2.gameserver.network.clientpackets.ConfirmDlg.java Source code

Java tutorial

Introduction

Here is the source code for lineage2.gameserver.network.clientpackets.ConfirmDlg.java

Source

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.listener.actor.player.OnAnswerListener;
import lineage2.gameserver.model.Player;

import org.apache.commons.lang3.tuple.Pair;

/**
 * @author Mobius
 * @version $Revision: 1.0 $
 */
public class ConfirmDlg extends L2GameClientPacket {
    /**
     * Field _requestId. Field _answer.
     */
    private int _answer, _requestId;

    /**
     * Method readImpl.
     */
    @Override
    protected void readImpl() {
        readD();
        _answer = readD();
        _requestId = readD();
    }

    /**
     * Method runImpl.
     */
    @Override
    protected void runImpl() {
        Player activeChar = getClient().getActiveChar();
        if (activeChar == null) {
            return;
        }
        Pair<Integer, OnAnswerListener> entry = activeChar.getAskListener(true);
        if ((entry == null) || (entry.getKey() != _requestId)) {
            return;
        }
        OnAnswerListener listener = entry.getValue();
        if (_answer == 1) {
            listener.sayYes();
        } else {
            listener.sayNo();
        }
    }
}