Java tutorial
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package lineage2.gameserver.data.xml.parser; import java.io.File; import java.util.Iterator; import lineage2.commons.data.xml.AbstractFileParser; import lineage2.gameserver.Config; import lineage2.gameserver.data.xml.holder.SoulCrystalHolder; import lineage2.gameserver.templates.SoulCrystal; import org.dom4j.Element; /** * @author Mobius * @version $Revision: 1.0 $ */ public final class SoulCrystalParser extends AbstractFileParser<SoulCrystalHolder> { private static final SoulCrystalParser _instance = new SoulCrystalParser(); /** * Method getInstance. * @return SoulCrystalParser */ public static SoulCrystalParser getInstance() { return _instance; } /** * Constructor for SoulCrystalParser. */ private SoulCrystalParser() { super(SoulCrystalHolder.getInstance()); } /** * Method getXMLFile. * @return File */ @Override public File getXMLFile() { return new File(Config.DATAPACK_ROOT, "data/xml/other/soul_crystals.xml"); } /** * Method getDTDFileName. * @return String */ @Override public String getDTDFileName() { return "soul_crystals.dtd"; } /** * Method readData. * @param rootElement Element * @throws Exception */ @Override protected void readData(Element rootElement) throws Exception { for (Iterator<?> iterator = rootElement.elementIterator("crystal"); iterator.hasNext();) { Element element = (Element) iterator.next(); int itemId = Integer.parseInt(element.attributeValue("item_id")); int level = Integer.parseInt(element.attributeValue("level")); int nextItemId = Integer.parseInt(element.attributeValue("next_item_id")); int cursedNextItemId = element.attributeValue("cursed_next_item_id") == null ? 0 : Integer.parseInt(element.attributeValue("cursed_next_item_id")); getHolder().addCrystal(new SoulCrystal(itemId, level, nextItemId, cursedNextItemId)); } } }