Java tutorial
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package lineage2.gameserver.data.xml.parser; import java.io.File; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import lineage2.commons.data.xml.AbstractFileParser; import lineage2.gameserver.Config; import lineage2.gameserver.data.xml.holder.CubicHolder; import lineage2.gameserver.model.Skill; import lineage2.gameserver.tables.SkillTable; import lineage2.gameserver.templates.CubicTemplate; import org.dom4j.Element; import gnu.trove.map.hash.TIntIntHashMap; /** * @author Mobius * @version $Revision: 1.0 $ */ public final class CubicParser extends AbstractFileParser<CubicHolder> { private static final CubicParser _instance = new CubicParser(); /** * Method getInstance. * @return CubicParser */ public static CubicParser getInstance() { return _instance; } /** * Constructor for CubicParser. */ protected CubicParser() { super(CubicHolder.getInstance()); } /** * Method getXMLFile. * @return File */ @Override public File getXMLFile() { return new File(Config.DATAPACK_ROOT, "data/xml/other/cubics.xml"); } /** * Method getDTDFileName. * @return String */ @Override public String getDTDFileName() { return "cubics.dtd"; } /** * Method readData. * @param rootElement Element * @throws Exception */ @Override protected void readData(Element rootElement) throws Exception { for (Iterator<?> iterator = rootElement.elementIterator(); iterator.hasNext();) { Element cubicElement = (Element) iterator.next(); int id = Integer.parseInt(cubicElement.attributeValue("id")); int level = Integer.parseInt(cubicElement.attributeValue("level")); int delay = Integer.parseInt(cubicElement.attributeValue("delay")); CubicTemplate template = new CubicTemplate(id, level, delay); getHolder().addCubicTemplate(template); for (Iterator<?> skillsIterator = cubicElement.elementIterator(); skillsIterator.hasNext();) { Element skillsElement = (Element) skillsIterator.next(); int chance = Integer.parseInt(skillsElement.attributeValue("chance")); List<CubicTemplate.SkillInfo> skills = new ArrayList<>(1); for (Iterator<?> skillIterator = skillsElement.elementIterator(); skillIterator.hasNext();) { Element skillElement = (Element) skillIterator.next(); int id2 = Integer.parseInt(skillElement.attributeValue("id")); int level2 = Integer.parseInt(skillElement.attributeValue("level")); int chance2 = skillElement.attributeValue("chance") == null ? 0 : Integer.parseInt(skillElement.attributeValue("chance")); boolean canAttackDoor = Boolean.parseBoolean(skillElement.attributeValue("can_attack_door")); CubicTemplate.ActionType type = CubicTemplate.ActionType .valueOf(skillElement.attributeValue("action_type")); TIntIntHashMap set = new TIntIntHashMap(); for (Iterator<?> chanceIterator = skillElement.elementIterator(); chanceIterator.hasNext();) { Element chanceElement = (Element) chanceIterator.next(); int min = Integer.parseInt(chanceElement.attributeValue("min")); int max = Integer.parseInt(chanceElement.attributeValue("max")); int value = Integer.parseInt(chanceElement.attributeValue("value")); for (int i = min; i <= max; i++) { set.put(i, value); } } if ((chance2 == 0) && set.isEmpty()) { warn("Wrong skill chance. Cubic: " + id + "/" + level); } Skill skill = SkillTable.getInstance().getInfo(id2, level2); if (skill != null) { skill.setCubicSkill(true); skills.add(new CubicTemplate.SkillInfo(skill, chance2, type, canAttackDoor, set)); } } template.putSkills(chance, skills); } } } }