lineage2.gameserver.data.xml.parser.CubicParser.java Source code

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Here is the source code for lineage2.gameserver.data.xml.parser.CubicParser.java

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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package lineage2.gameserver.data.xml.parser;

import java.io.File;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

import lineage2.commons.data.xml.AbstractFileParser;
import lineage2.gameserver.Config;
import lineage2.gameserver.data.xml.holder.CubicHolder;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.templates.CubicTemplate;

import org.dom4j.Element;

import gnu.trove.map.hash.TIntIntHashMap;

/**
 * @author Mobius
 * @version $Revision: 1.0 $
 */
public final class CubicParser extends AbstractFileParser<CubicHolder> {
    private static final CubicParser _instance = new CubicParser();

    /**
     * Method getInstance.
     * @return CubicParser
     */
    public static CubicParser getInstance() {
        return _instance;
    }

    /**
     * Constructor for CubicParser.
     */
    protected CubicParser() {
        super(CubicHolder.getInstance());
    }

    /**
     * Method getXMLFile.
     * @return File
     */
    @Override
    public File getXMLFile() {
        return new File(Config.DATAPACK_ROOT, "data/xml/other/cubics.xml");
    }

    /**
     * Method getDTDFileName.
     * @return String
     */
    @Override
    public String getDTDFileName() {
        return "cubics.dtd";
    }

    /**
     * Method readData.
     * @param rootElement Element
     * @throws Exception
     */
    @Override
    protected void readData(Element rootElement) throws Exception {
        for (Iterator<?> iterator = rootElement.elementIterator(); iterator.hasNext();) {
            Element cubicElement = (Element) iterator.next();
            int id = Integer.parseInt(cubicElement.attributeValue("id"));
            int level = Integer.parseInt(cubicElement.attributeValue("level"));
            int delay = Integer.parseInt(cubicElement.attributeValue("delay"));
            CubicTemplate template = new CubicTemplate(id, level, delay);
            getHolder().addCubicTemplate(template);

            for (Iterator<?> skillsIterator = cubicElement.elementIterator(); skillsIterator.hasNext();) {
                Element skillsElement = (Element) skillsIterator.next();
                int chance = Integer.parseInt(skillsElement.attributeValue("chance"));
                List<CubicTemplate.SkillInfo> skills = new ArrayList<>(1);

                for (Iterator<?> skillIterator = skillsElement.elementIterator(); skillIterator.hasNext();) {
                    Element skillElement = (Element) skillIterator.next();
                    int id2 = Integer.parseInt(skillElement.attributeValue("id"));
                    int level2 = Integer.parseInt(skillElement.attributeValue("level"));
                    int chance2 = skillElement.attributeValue("chance") == null ? 0
                            : Integer.parseInt(skillElement.attributeValue("chance"));
                    boolean canAttackDoor = Boolean.parseBoolean(skillElement.attributeValue("can_attack_door"));
                    CubicTemplate.ActionType type = CubicTemplate.ActionType
                            .valueOf(skillElement.attributeValue("action_type"));
                    TIntIntHashMap set = new TIntIntHashMap();

                    for (Iterator<?> chanceIterator = skillElement.elementIterator(); chanceIterator.hasNext();) {
                        Element chanceElement = (Element) chanceIterator.next();
                        int min = Integer.parseInt(chanceElement.attributeValue("min"));
                        int max = Integer.parseInt(chanceElement.attributeValue("max"));
                        int value = Integer.parseInt(chanceElement.attributeValue("value"));

                        for (int i = min; i <= max; i++) {
                            set.put(i, value);
                        }
                    }

                    if ((chance2 == 0) && set.isEmpty()) {
                        warn("Wrong skill chance. Cubic: " + id + "/" + level);
                    }

                    Skill skill = SkillTable.getInstance().getInfo(id2, level2);

                    if (skill != null) {
                        skill.setCubicSkill(true);
                        skills.add(new CubicTemplate.SkillInfo(skill, chance2, type, canAttackDoor, set));
                    }
                }

                template.putSkills(chance, skills);
            }
        }
    }
}