Java tutorial
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package lineage2.gameserver.data.xml.parser; import java.io.File; import java.util.Iterator; import lineage2.commons.data.xml.AbstractFileParser; import lineage2.gameserver.Config; import lineage2.gameserver.data.xml.holder.ArmorSetsHolder; import lineage2.gameserver.model.ArmorSet; import org.dom4j.Element; /** * @author Mobius * @version $Revision: 1.0 $ */ public final class ArmorSetsParser extends AbstractFileParser<ArmorSetsHolder> { private static final ArmorSetsParser _instance = new ArmorSetsParser(); /** * Method getInstance. * @return ArmorSetsParser */ public static ArmorSetsParser getInstance() { return _instance; } /** * Constructor for ArmorSetsParser. */ private ArmorSetsParser() { super(ArmorSetsHolder.getInstance()); } /** * Method getXMLFile. * @return File */ @Override public File getXMLFile() { return new File(Config.DATAPACK_ROOT, "data/xml/other/armor_sets.xml"); } /** * Method getDTDFileName. * @return String */ @Override public String getDTDFileName() { return "armor_sets.dtd"; } /** * Method readData. * @param rootElement Element * @throws Exception */ @Override protected void readData(Element rootElement) throws Exception { for (Iterator<Element> iterator = rootElement.elementIterator(); iterator.hasNext();) { Element element = iterator.next(); if ("set".equalsIgnoreCase(element.getName())) { String[] chests = null, legs = null, head = null, gloves = null, feet = null, shield = null, shield_skills = null, enchant6skills = null; if (element.attributeValue("chests") != null) { chests = element.attributeValue("chests").split(";"); } if (element.attributeValue("legs") != null) { legs = element.attributeValue("legs").split(";"); } if (element.attributeValue("head") != null) { head = element.attributeValue("head").split(";"); } if (element.attributeValue("gloves") != null) { gloves = element.attributeValue("gloves").split(";"); } if (element.attributeValue("feet") != null) { feet = element.attributeValue("feet").split(";"); } if (element.attributeValue("shield") != null) { shield = element.attributeValue("shield").split(";"); } if (element.attributeValue("shield_skills") != null) { shield_skills = element.attributeValue("shield_skills").split(";"); } if (element.attributeValue("enchant6skills") != null) { enchant6skills = element.attributeValue("enchant6skills").split(";"); } ArmorSet armorSet = new ArmorSet(chests, legs, head, gloves, feet, shield, shield_skills, enchant6skills); for (Iterator<Element> subIterator = element.elementIterator(); subIterator.hasNext();) { Element subElement = subIterator.next(); if ("set_skills".equalsIgnoreCase(subElement.getName())) { int partsCount = Integer.parseInt(subElement.attributeValue("parts")); String[] skills = subElement.attributeValue("skills").split(";"); armorSet.addSkills(partsCount, skills); } } getHolder().addArmorSet(armorSet); } } } }