jtrace.scenes.OneSphere.java Source code

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Here is the source code for jtrace.scenes.OneSphere.java

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/*
 * Copyright (C) 2012 Tim Vaughan <tgvaughan@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package jtrace.scenes;

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import jtrace.Camera;
import jtrace.Colour;
import jtrace.LightSource;
import jtrace.Scene;
import jtrace.object.Sphere;
import jtrace.texture.AmbientFinish;
import jtrace.texture.DiffuseFinish;
import jtrace.texture.FlatTexture;
import jtrace.texture.SolidPigment;
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;

/**
 *
 * @author Tim Vaughan <tgvaughan@gmail.com>
 */
public class OneSphere {

    public static void main(String[] args) throws IOException {

        Camera camera = new Camera(new Vector3D(0, 0, 5), new Vector3D(0, 0, 0), Vector3D.PLUS_J, 1.0, 4.0 / 3.0);

        Scene scene = new Scene();
        scene.setCamera(camera);

        LightSource light = new LightSource(new Vector3D(-3, 3, 3), 4);
        scene.addLightSource(light);

        FlatTexture sphereTexture = (new FlatTexture(new SolidPigment(new Colour(1, 0, 0))))
                .addFinish(new DiffuseFinish(1.0)).addFinish(new AmbientFinish(0.1));

        Sphere sphere = new Sphere(new Vector3D(0, 0, 0), 0.4);
        sphere.addTexture(sphereTexture);
        scene.addObject(sphere);

        BufferedImage image = scene.render(640, 480, 10);
        ImageIO.write(image, "PNG", new File("out.png"));
    }
}