Java tutorial
/* * Copyright (c) 1999, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.midi; /** * An instrument is a sound-synthesis algorithm with certain parameter settings, * usually designed to emulate a specific real-world musical instrument or to * achieve a specific sort of sound effect. Instruments are typically stored in * collections called soundbanks. Before the instrument can be used to play * notes, it must first be loaded onto a synthesizer, and then it must be * selected for use on one or more channels, via a program-change command. MIDI * notes that are subsequently received on those channels will be played using * the sound of the selected instrument. * * @author Kara Kytle * @see Soundbank * @see Soundbank#getInstruments * @see Patch * @see Synthesizer#loadInstrument(Instrument) * @see MidiChannel#programChange(int, int) */ public abstract class Instrument extends SoundbankResource { /** * Instrument patch. */ private final Patch patch; /** * Constructs a new MIDI instrument from the specified {@code Patch}. When a * subsequent request is made to load the instrument, the sound bank will * search its contents for this instrument's {@code Patch}, and the * instrument will be loaded into the synthesizer at the bank and program * location indicated by the {@code Patch} object. * * @param soundbank sound bank containing the instrument * @param patch the patch of this instrument * @param name the name of this instrument * @param dataClass the class used to represent the sample's data * @see Synthesizer#loadInstrument(Instrument) */ protected Instrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass) { super(soundbank, name, dataClass); this.patch = patch; } /** * Obtains the {@code Patch} object that indicates the bank and program * numbers where this instrument is to be stored in the synthesizer. * * @return this instrument's patch */ public Patch getPatch() { return patch; } }