Java tutorial
/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * Class specifying a wakeup when a specific number of milliseconds * have elapsed. * */ public final class WakeupOnElapsedTime extends WakeupCriterion { long wait; /** * This represents the triggered time */ long triggeredTime; /** * Constructs a new WakeupOnElapsedTime criterion. * @param milliseconds the number of milliseconds to the wakeup. A value * of zero or less will cause an IllegalArgumentException to be thrown. */ public WakeupOnElapsedTime(long milliseconds) { if (milliseconds <= 0L) throw new IllegalArgumentException(J3dI18N.getString("WakeupOnElapsedTime0")); this.wait = milliseconds; } /** * Retrieve the WakeupCriterion's elapsed time value that was used when * constructing this object. * @return the elapsed time specified when constructing this object */ public long getElapsedFrameTime() { return wait; } /** * This is a callback from BehaviorStructure. It is * used to add wakeupCondition to behavior structure. */ @Override void addBehaviorCondition(BehaviorStructure bs) { this.triggeredTime = wait + J3dClock.currentTimeMillis(); behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX]++; behav.wakeupMask |= BehaviorRetained.WAKEUP_TIME; VirtualUniverse.mc.timerThread.add(this); } /** * This is a callback from BehaviorStructure. It is * used to remove wakeupCondition from behavior structure. */ @Override void removeBehaviorCondition(BehaviorStructure bs) { behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX]--; if (behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX] == 0) { behav.wakeupMask &= ~BehaviorRetained.WAKEUP_TIME; } VirtualUniverse.mc.timerThread.remove(this); } /** * This is invoked when Behavior processStimulus can't schedule * to run because behav.active = false. In this case we must * reinsert the wakeupOnElapseTime condition back to the * TimerThread wakeup heap */ @Override void reInsertElapseTimeCond() { super.reInsertElapseTimeCond(); this.triggeredTime = wait + J3dClock.currentTimeMillis(); VirtualUniverse.mc.timerThread.add(this); } /** * Perform task in addBehaviorCondition() that has to be * set every time the condition met. */ @Override void resetBehaviorCondition(BehaviorStructure bs) { this.triggeredTime = wait + J3dClock.currentTimeMillis(); VirtualUniverse.mc.timerThread.add(this); } }