Java tutorial
/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * Class specifying a wakeup when the specified object * moves while in collision with any other object in the scene graph. */ public final class WakeupOnCollisionMovement extends WakeupCriterion { // different types of WakeupIndexedList that use in GeometryStructure static final int COND_IN_GS_LIST = 0; static final int COLLIDEMOVE_IN_BS_LIST = 1; // total number of different IndexedUnorderedSet types static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 2; /** * Use geometry in computing collisions. */ public static final int USE_GEOMETRY = WakeupOnCollisionEntry.USE_GEOMETRY; /** * Use geometric bounds as an approximation in computing collisions. */ public static final int USE_BOUNDS = WakeupOnCollisionEntry.USE_BOUNDS; /** * Accuracy mode one of USE_GEOMETRY or USE_BOUNDS */ int accuracyMode; // Cached the arming Node being used when it is not BOUND NodeRetained armingNode; // transformed Bounds of Group/Bounds, use by // BOUND, BOUNDINGLEAF, GROUP Bounds vwcBounds; // use by GROUP to cache local bounds Bounds localBounds = null; // source bound when collision occur last time // These three variables are used to keep track of duplicate // wakupOnMovement event Bounds lastSrcBounds = null; Bounds lastDstBounds = null; boolean duplicateEvent = false; // Use by BoundingLeaf, point to mirror BoundingLeaf // transformedRegion under this leaf is used. BoundingLeafRetained boundingLeaf = null; /** * Geometry atoms that this wakeup condition refer to. * Only use by SHAPE, MORPH, GROUP, ORIENTEDSHAPE */ UnorderList geometryAtoms = null; // one of GROUP, BOUNDINGLEAF, SHAPE, MORPH, BOUND int nodeType; SceneGraphPath armingPath = null; Bounds armingBounds = null; // the following two references are set only after a collision // has occurred SceneGraphPath collidingPath = null; Bounds collidingBounds = null; /** * Constructs a new WakeupOnCollisionMovement criterion. * @param armingPath the path used to <em>arm</em> collision * detection * @exception IllegalArgumentException if object associated with the * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node. */ public WakeupOnCollisionMovement(SceneGraphPath armingPath) { this(armingPath, USE_BOUNDS); } /** * Constructs a new WakeupOnCollisionMovement criterion. * @param armingPath the path used to <em>arm</em> collision * detection * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how * accurately Java 3D will perform collision detection * @exception IllegalArgumentException if hint is not one of * USE_GEOMETRY or USE_BOUNDS. * @exception IllegalArgumentException if object associated with the * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node. */ public WakeupOnCollisionMovement(SceneGraphPath armingPath, int speedHint) { this(new SceneGraphPath(armingPath), speedHint, null); } /** * Constructs a new WakeupOnCollisionMovement criterion. * @param armingNode the Group, Shape, or Morph node used to * <em>arm</em> collision detection * @exception IllegalArgumentException if object is under a * SharedGroup node or object is other than a Group, Shape3D, * Morph or BoundingLeaf node. */ public WakeupOnCollisionMovement(Node armingNode) { this(armingNode, USE_BOUNDS); } /** * Constructs a new WakeupOnCollisionMovement criterion. * @param armingNode the Group, Shape, or Morph node used to * <em>arm</em> collision detection * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how * accurately Java 3D will perform collision detection * @exception IllegalArgumentException if hint is not one of * USE_GEOMETRY or USE_BOUNDS. * @exception IllegalArgumentException if object is under a * SharedGroup node or object is other than a Group, Shape3D, * Morph or BoundingLeaf node. */ public WakeupOnCollisionMovement(Node armingNode, int speedHint) { this(new SceneGraphPath(null, armingNode), speedHint, null); } /** * Constructs a new WakeupOnCollisionMovement criterion. * @param armingBounds the bounds object used to <em>arm</em> collision * detection */ public WakeupOnCollisionMovement(Bounds armingBounds) { this(null, USE_BOUNDS, (Bounds) armingBounds.clone()); } /** * Constructs a new WakeupOnCollisionMovement criterion. * @param armingPath the path used to <em>arm</em> collision * detection * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how * accurately Java 3D will perform collision detection * @param armingBounds the bounds object used to <em>arm</em> collision * detection * @exception IllegalArgumentException if hint is not one of * USE_GEOMETRY or USE_BOUNDS. * @exception IllegalArgumentException if object associated with the * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node. */ WakeupOnCollisionMovement(SceneGraphPath armingPath, int speedHint, Bounds armingBounds) { if (armingPath != null) { this.armingNode = (NodeRetained) armingPath.getObject().retained; nodeType = WakeupOnCollisionEntry.getNodeType(armingNode, armingPath, "WakeupOnCollisionMovement"); this.armingPath = armingPath; WakeupOnCollisionEntry.validateSpeedHint(speedHint, "WakeupOnCollisionMovement4"); } else { this.armingBounds = armingBounds; nodeType = WakeupOnCollisionEntry.BOUND; } accuracyMode = speedHint; WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES); } /** * Returns the path used in specifying the collision condition. * @return the SceneGraphPath object generated when arming this * criterion---null implies that a bounds object armed this criteria */ public SceneGraphPath getArmingPath() { return (armingPath != null ? new SceneGraphPath(armingPath) : null); } /** * Returns the bounds object used in specifying the collision condition. * @return the Bounds object generated when arming this * criterion---null implies that a SceneGraphPath armed this criteria */ public Bounds getArmingBounds() { return (armingBounds != null ? (Bounds) armingBounds.clone() : null); } /** * Retrieves the path describing the object causing the collision. * @return the SceneGraphPath that describes the triggering object. * @exception IllegalStateException if not called from within the * a behavior's processStimulus method which was awoken by a collision. */ public SceneGraphPath getTriggeringPath() { if (behav == null) { throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionMovement5")); } synchronized (behav) { if (!behav.inCallback) { throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionMovement5")); } } return (collidingPath != null ? new SceneGraphPath(collidingPath) : null); } /** * Retrieves the Bounds object that caused the collision * @return the colliding Bounds object. * @exception IllegalStateException if not called from within the * a behavior's processStimulus method which was awoken by a collision. */ public Bounds getTriggeringBounds() { if (behav == null) { throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionMovement6")); } synchronized (behav) { if (!behav.inCallback) { throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionMovement6")); } } return (collidingBounds != null ? (Bounds) (collidingBounds.clone()) : null); } /** * This is a callback from BehaviorStructure. It is * used to add wakeupCondition to behavior structure. */ @Override void addBehaviorCondition(BehaviorStructure bs) { switch (nodeType) { case WakeupOnCollisionEntry.SHAPE: // Use geometryAtoms[].collisionBounds case WakeupOnCollisionEntry.ORIENTEDSHAPE3D: if (!armingNode.source.isLive()) { return; } if (geometryAtoms == null) { geometryAtoms = new UnorderList(1, GeometryAtom.class); } Shape3DRetained shape = (Shape3DRetained) armingNode; geometryAtoms.add(Shape3DRetained.getGeomAtom(shape.getMirrorShape(armingPath))); break; case WakeupOnCollisionEntry.MORPH: // Use geometryAtoms[].collisionBounds if (!armingNode.source.isLive()) { return; } if (geometryAtoms == null) { geometryAtoms = new UnorderList(1, GeometryAtom.class); } MorphRetained morph = (MorphRetained) armingNode; geometryAtoms.add(Shape3DRetained.getGeomAtom(morph.getMirrorShape(armingPath))); break; case WakeupOnCollisionEntry.BOUNDINGLEAF: // use BoundingLeaf.transformedRegion if (!armingNode.source.isLive()) { return; } this.boundingLeaf = ((BoundingLeafRetained) armingNode).mirrorBoundingLeaf; break; case WakeupOnCollisionEntry.BOUND: // use this.vwcBounds vwcBounds = (Bounds) armingBounds.clone(); this.armingNode = behav; break; case WakeupOnCollisionEntry.GROUP: if (!armingNode.source.isLive()) { return; } if (accuracyMode == USE_GEOMETRY) { if (geometryAtoms == null) { geometryAtoms = new UnorderList(1, GeometryAtom.class); } ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms); } // else use this.vwcBounds default: } behav.universe.geometryStructure.addWakeupOnCollision(this); } /** * This is a callback from BehaviorStructure. It is * used to remove wakeupCondition from behavior structure. */ @Override void removeBehaviorCondition(BehaviorStructure bs) { vwcBounds = null; if (geometryAtoms != null) { geometryAtoms.clear(); } boundingLeaf = null; behav.universe.geometryStructure.removeWakeupOnCollision(this); } // Set collidingPath & collidingBounds void setTarget(BHLeafInterface leaf) { SceneGraphPath path; Bounds bound; if (leaf instanceof GeometryAtom) { // Find the triggered Path & Bounds for this geometry Atom GeometryAtom geomAtom = (GeometryAtom) leaf; Shape3DRetained shape = geomAtom.source; path = WakeupOnCollisionEntry.getSceneGraphPath(shape.sourceNode, shape.key, shape.getCurrentLocalToVworld(0)); bound = WakeupOnCollisionEntry.getTriggeringBounds(shape); } else { // Find the triggered Path & Bounds for this alternative // collision target GroupRetained group = (GroupRetained) leaf; path = WakeupOnCollisionEntry.getSceneGraphPath(group); bound = WakeupOnCollisionEntry.getTriggeringBounds(group); } if (path != null) { // colliding path may be null when branch detach before // user behavior retrieve the previous colliding path collidingPath = path; collidingBounds = bound; } } // Invoke from GeometryStructure to update vwcBounds of GROUP void updateCollisionBounds(boolean reEvaluateGAs) { if (nodeType == WakeupOnCollisionEntry.GROUP) { GroupRetained group = (GroupRetained) armingNode; if (group.collisionBound != null) { vwcBounds = (Bounds) group.collisionBound.clone(); } else { // this may involve recursive tree traverse if // BoundsAutoCompute is true, we can't avoid // since the bound under it may change by transform vwcBounds = group.getEffectiveBounds(); } group.transformBounds(armingPath, vwcBounds); } else if (nodeType == WakeupOnCollisionEntry.BOUND) { vwcBounds.transform(armingBounds, behav.getCurrentLocalToVworld()); } if (reEvaluateGAs && (nodeType == WakeupOnCollisionEntry.GROUP) && (accuracyMode == USE_GEOMETRY)) { geometryAtoms.clear(); ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms); } } @Override void setTriggered() { // if path not set, probably the branch is just detach. if (collidingPath != null) { super.setTriggered(); } } /** * Perform task in addBehaviorCondition() that has to be * set every time the condition met. */ @Override void resetBehaviorCondition(BehaviorStructure bs) { // The reference geometryAtom will not change once // Shape3D create so there is no need to set this. } }