Java tutorial
/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * A 2D array of depth (Z) values in integer format. Values are in the * range [0,(2**N)-1], where N is the pixel depth of the Z buffer. */ public class DepthComponentInt extends DepthComponent { /** * Package scope default constructor */ DepthComponentInt() { } /** * Constructs a new integer depth (z-buffer) component object with the * specified width and height. * @param width the width of the array of depth values * @param height the height of the array of depth values */ public DepthComponentInt(int width, int height) { ((DepthComponentIntRetained) this.retained).initialize(width, height); } /** * Copies the specified depth data to this object. * @param depthData array of ints containing the depth data * @exception RestrictedAccessException if the method is called * when this object is part of live or compiled scene graph. */ public void setDepthData(int[] depthData) { checkForLiveOrCompiled(); ((DepthComponentIntRetained) this.retained).setDepthData(depthData); } /** * Copies the depth data from this object to the specified array. * The array must be large enough to hold all of the ints. * @param depthData array of ints that will receive a copy of * the depth data * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public void getDepthData(int[] depthData) { if (isLiveOrCompiled()) if (!this.getCapability(DepthComponent.ALLOW_DATA_READ)) throw new CapabilityNotSetException(J3dI18N.getString("DepthComponentInt0")); ((DepthComponentIntRetained) this.retained).getDepthData(depthData); } /** * Creates a retained mode DepthComponentIntRetained object that this * DepthComponentInt component object will point to. */ @Override void createRetained() { this.retained = new DepthComponentIntRetained(); this.retained.setSource(this); } /** * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate) */ @Override public NodeComponent cloneNodeComponent() { DepthComponentIntRetained rt = (DepthComponentIntRetained) retained; DepthComponentInt d = new DepthComponentInt(rt.width, rt.height); d.duplicateNodeComponent(this); return d; } /** * Copies all node information from <code>originalNodeComponent</code> into * the current node. This method is called from the * <code>duplicateNode</code> method. This routine does * the actual duplication of all "local data" (any data defined in * this object). * * @param originalNodeComponent the original node to duplicate. * @param forceDuplicate when set to <code>true</code>, causes the * <code>duplicateOnCloneTree</code> flag to be ignored. When * <code>false</code>, the value of each node's * <code>duplicateOnCloneTree</code> variable determines whether * NodeComponent data is duplicated or copied. * * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ @Override void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate) { super.duplicateAttributes(originalNodeComponent, forceDuplicate); // width, height is copied in cloneNode before int len = getWidth() * getHeight(); int d[] = new int[len]; ((DepthComponentIntRetained) originalNodeComponent.retained).getDepthData(d); ((DepthComponentIntRetained) retained).setDepthData(d); } }