Java tutorial
/* * This file is part of the OdinMS Maple Story Server Copyright (C) 2008 ~ 2010 * Patrick Huy <patrick.huy@frz.cc> Matthias Butz <matze@odinms.de> Jan * Christian Meyer <vimes@odinms.de> * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU Affero General Public License version 3 as published by * the Free Software Foundation. You may not use, modify or distribute this * program under any other version of the GNU Affero General Public License. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more * details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package javastory.channel.life; import java.awt.Point; import java.awt.Rectangle; import java.util.Collections; import java.util.List; import java.util.Map; import javastory.channel.ChannelCharacter; import javastory.channel.client.Disease; import javastory.channel.client.MonsterStatus; import javastory.channel.maps.GameMapObject; import javastory.channel.maps.GameMapObjectType; import javastory.channel.maps.Mist; import javastory.game.BanishInfo; import com.google.common.collect.Lists; import com.google.common.collect.Maps; public class MobSkill { private final int skillId, skillLevel; private int mpCon; private int spawnEffect; private int hp; private int x; private int y; private long duration, cooltime; private float prop; // private short effect_delay; private short limit; private List<Integer> toSummon = Lists.newArrayList(); private Point lt, rb; public MobSkill(final int skillId, final int level) { this.skillId = skillId; this.skillLevel = level; } public void setMpCon(final int mpCon) { this.mpCon = mpCon; } public void addSummons(final List<Integer> toSummon) { this.toSummon = toSummon; } // public void setEffectDelay(short effect_delay) { // this.effect_delay =* effect_delay; // } public void setSpawnEffect(final int spawnEffect) { this.spawnEffect = spawnEffect; } public void setHp(final int hp) { this.hp = hp; } public void setX(final int x) { this.x = x; } public void setY(final int y) { this.y = y; } public void setDuration(final long duration) { this.duration = duration; } public void setCoolTime(final long cooltime) { this.cooltime = cooltime; } public void setProp(final float prop) { this.prop = prop; } public void setLtRb(final Point lt, final Point rb) { this.lt = lt; this.rb = rb; } public void setLimit(final short limit) { this.limit = limit; } public boolean checkCurrentBuff(final ChannelCharacter player, final Monster monster) { boolean stop = false; switch (this.skillId) { case 100: case 110: stop = monster.isBuffed(MonsterStatus.WEAPON_ATTACK_UP); break; case 101: case 111: stop = monster.isBuffed(MonsterStatus.MAGIC_ATTACK_UP); break; case 102: case 112: stop = monster.isBuffed(MonsterStatus.WEAPON_DEFENSE_UP); break; case 103: case 113: stop = monster.isBuffed(MonsterStatus.MAGIC_DEFENSE_UP); break; case 140: case 141: case 143: case 144: case 145: stop = monster.isBuffed(MonsterStatus.MAGIC_IMMUNITY) || monster.isBuffed(MonsterStatus.WEAPON_IMMUNITY); break; case 200: // int count = 0; // for (MapleMapObject ob_mob : player.getMap().getAllMonster()) { // if (((MapleMonster) ob_mob).getId() == 0) { // count++; // } // } stop = player.getMap().getAllMonster().size() >= this.limit; break; } return stop; } public void applyEffect(final ChannelCharacter player, final Monster monster, final boolean skill) { Disease disease = null; final Map<MonsterStatus, Integer> stats = Maps.newEnumMap(MonsterStatus.class); final List<Integer> reflection = Lists.newLinkedList(); switch (this.skillId) { case 100: case 110: stats.put(MonsterStatus.WEAPON_ATTACK_UP, Integer.valueOf(this.x)); break; case 101: case 111: stats.put(MonsterStatus.MAGIC_ATTACK_UP, Integer.valueOf(this.x)); break; case 102: case 112: stats.put(MonsterStatus.WEAPON_DEFENSE_UP, Integer.valueOf(this.x)); break; case 103: case 113: stats.put(MonsterStatus.MAGIC_DEFENSE_UP, Integer.valueOf(this.x)); break; case 114: if (this.lt != null && this.rb != null && skill) { final List<GameMapObject> objects = this.getObjectsInRange(monster, GameMapObjectType.MONSTER); final int hp = this.getX() / 1000 * (int) (950 + 1050 * Math.random()); for (final GameMapObject mons : objects) { ((Monster) mons).heal(hp, this.getY(), true); } } else { monster.heal(this.getX(), this.getY(), true); } break; case 120: disease = Disease.SEAL; break; case 121: disease = Disease.DARKNESS; break; case 122: disease = Disease.WEAKEN; break; case 123: disease = Disease.STUN; break; case 124: disease = Disease.CURSE; break; case 125: disease = Disease.POISON; break; case 126: // Slow disease = Disease.SLOW; break; case 127: if (this.lt != null && this.rb != null && skill) { for (final ChannelCharacter character : this.getPlayersInRange(monster, player)) { character.dispel(); } } else { player.dispel(); } break; case 128: // Seduce disease = Disease.SEDUCE; break; case 129: // Banish final BanishInfo info = monster.getStats().getBanishInfo(); if (this.lt != null && this.rb != null && skill) { for (final ChannelCharacter chr : this.getPlayersInRange(monster, player)) { chr.changeMapBanish(info.Map, info.Portal, info.Message); } } else { player.changeMapBanish(info.Map, info.Portal, info.Message); } break; case 131: // Mist monster.getMap().spawnMist( new Mist(this.calculateBoundingBox(monster.getPosition(), true), monster, this), this.x * 10, false, false); break; case 132: disease = Disease.REVERSE_DIRECTION; break; case 133: disease = Disease.ZOMBIFY; break; case 140: if (this.makeChanceResult()) { stats.put(MonsterStatus.WEAPON_IMMUNITY, Integer.valueOf(this.x)); } break; case 141: if (this.makeChanceResult()) { stats.put(MonsterStatus.MAGIC_IMMUNITY, Integer.valueOf(this.x)); } break; case 143: // Weapon Reflect stats.put(MonsterStatus.WEAPON_DAMAGE_REFLECT, Integer.valueOf(this.x)); stats.put(MonsterStatus.WEAPON_IMMUNITY, Integer.valueOf(this.x)); reflection.add(this.x); break; case 144: // Magic Reflect stats.put(MonsterStatus.MAGIC_DAMAGE_REFLECT, Integer.valueOf(this.x)); stats.put(MonsterStatus.MAGIC_IMMUNITY, Integer.valueOf(this.x)); reflection.add(this.x); break; case 145: // Weapon / Magic reflect stats.put(MonsterStatus.WEAPON_DAMAGE_REFLECT, Integer.valueOf(this.x)); stats.put(MonsterStatus.WEAPON_IMMUNITY, Integer.valueOf(this.x)); stats.put(MonsterStatus.MAGIC_DAMAGE_REFLECT, Integer.valueOf(this.x)); stats.put(MonsterStatus.MAGIC_IMMUNITY, Integer.valueOf(this.x)); reflection.add(this.x); reflection.add(this.x); break; case 200: for (final Integer mobId : this.getSummons()) { final Monster toSpawn = LifeFactory.getMonster(mobId); toSpawn.setPosition(monster.getPosition()); int ypos = (int) monster.getPosition().getY(), xpos = (int) monster.getPosition().getX(); switch (mobId) { case 8500003: // Pap bomb high toSpawn.setFoothold((int) Math.ceil(Math.random() * 19.0)); ypos = -590; break; case 8500004: // Pap bomb // Spawn between -500 and 500 from the monsters X position xpos = (int) (monster.getPosition().getX() + Math.ceil(Math.random() * 1000.0) - 500); ypos = (int) monster.getPosition().getY(); break; case 8510100: // Pianus bomb if (Math.ceil(Math.random() * 5) == 1) { ypos = 78; xpos = (int) (0 + Math.ceil(Math.random() * 5)) + (Math.ceil(Math.random() * 2) == 1 ? 180 : 0); } else { xpos = (int) (monster.getPosition().getX() + Math.ceil(Math.random() * 1000.0) - 500); } break; } // Get spawn coordinates (This fixes monster lock) // TODO get map left and right wall. switch (monster.getMap().getId()) { case 220080001: // Pap map if (xpos < -890) { xpos = (int) (-890 + Math.ceil(Math.random() * 150)); } else if (xpos > 230) { xpos = (int) (230 - Math.ceil(Math.random() * 150)); } break; case 230040420: // Pianus map if (xpos < -239) { xpos = (int) (-239 + Math.ceil(Math.random() * 150)); } else if (xpos > 371) { xpos = (int) (371 - Math.ceil(Math.random() * 150)); } break; } monster.getMap().spawnMonsterWithEffect(toSpawn, this.getSpawnEffect(), monster.getMap().calcPointBelow(new Point(xpos, ypos - 1))); } break; } if (stats.size() > 0) { if (this.lt != null && this.rb != null && skill) { for (final GameMapObject mons : this.getObjectsInRange(monster, GameMapObjectType.MONSTER)) { ((Monster) mons).applyMonsterBuff(stats, this.getX(), this.getSkillId(), this.getDuration(), this, reflection); } } else { monster.applyMonsterBuff(stats, this.getX(), this.getSkillId(), this.getDuration(), this, reflection); } } if (disease != null) { if (this.lt != null && this.rb != null && skill) { for (final ChannelCharacter chr : this.getPlayersInRange(monster, player)) { chr.giveDebuff(disease, this); } } else { player.giveDebuff(disease, this); } } monster.setMp(monster.getMp() - this.getMpCon()); } public int getSkillId() { return this.skillId; } public int getSkillLevel() { return this.skillLevel; } public int getMpCon() { return this.mpCon; } public List<Integer> getSummons() { return Collections.unmodifiableList(this.toSummon); } /* * public short getEffectDelay() { return effect_delay; } */ public int getSpawnEffect() { return this.spawnEffect; } public int getHP() { return this.hp; } public int getX() { return this.x; } public int getY() { return this.y; } public long getDuration() { return this.duration; } public long getCoolTime() { return this.cooltime; } public Point getLt() { return this.lt; } public Point getRb() { return this.rb; } public int getLimit() { return this.limit; } public boolean makeChanceResult() { return this.prop == 1.0 || Math.random() < this.prop; } private Rectangle calculateBoundingBox(final Point posFrom, final boolean facingLeft) { Point mylt, myrb; if (facingLeft) { mylt = new Point(this.lt.x + posFrom.x, this.lt.y + posFrom.y); myrb = new Point(this.rb.x + posFrom.x, this.rb.y + posFrom.y); } else { myrb = new Point(this.lt.x * -1 + posFrom.x, this.rb.y + posFrom.y); mylt = new Point(this.rb.x * -1 + posFrom.x, this.lt.y + posFrom.y); } final Rectangle bounds = new Rectangle(mylt.x, mylt.y, myrb.x - mylt.x, myrb.y - mylt.y); return bounds; } private List<ChannelCharacter> getPlayersInRange(final Monster monster, final ChannelCharacter player) { final Rectangle bounds = this.calculateBoundingBox(monster.getPosition(), monster.isFacingLeft()); final List<ChannelCharacter> players = Lists.newArrayList(); players.add(player); return monster.getMap().getPlayersInRect(bounds, players); } private List<GameMapObject> getObjectsInRange(final Monster monster, final GameMapObjectType objectType) { final Rectangle bounds = this.calculateBoundingBox(monster.getPosition(), monster.isFacingLeft()); final List<GameMapObjectType> objectTypes = Lists.newArrayList(); objectTypes.add(objectType); return monster.getMap().getMapObjectsInRect(bounds, objectTypes); } }