Java tutorial
/* * Copyright (c) 2011, 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javafx.scene.layout; import javafx.beans.NamedArg; import javafx.geometry.Insets; import javafx.scene.paint.Color; import javafx.scene.paint.Paint; /** * The fill and associated properties that direct how to fill the background of a * {@link Region}. Because BackgroundFill is an immutable object, it can safely be * used in any cache, and can safely be reused among multiple Regions or multiple * times in the same Region. * <p> * All BackgroundFills are drawn in order. * <p> * When applied to a Region with a defined shape, the corner radii are ignored. * @since JavaFX 8.0 */ public final class BackgroundFill { /** * The Paint to use for filling the background of the {@link Region}. * This value will never be null. * @return the Paint to use for filling the background of the {@link Region} */ public final Paint getFill() { return fill; } final Paint fill; /** * The Radii to use for representing the four radii of the * BackgroundFill. Each corner can therefore be independently * specified. This will never be null. The radii values will * never be negative. * @return the Radii to use for representing the four radii of the BackgroundFill */ public final CornerRadii getRadii() { return radii; } final CornerRadii radii; /** * The Insets to use for this fill. Each inset indicates at what * distance from the Region's bounds the drawing should begin. * The insets will never be null, but the values may be negative * in order to position the border beyond the natural bounds * (that is, (0, 0, width, height)) of the Region. * @return the Insets to use for this fill */ public final Insets getInsets() { return insets; } final Insets insets; /** * A cached hash for improved performance on subsequent hash or * equality look ups. It is expected that BackgroundFill will in * many instances be loaded from a CSS cache, such that storing * this value is beneficial. */ private final int hash; /** * Creates a new BackgroundFill with the specified fill, radii, and * insets. Null values are acceptable, but default values will be * used in place of any null value. * * @param fill Any Paint. If null, the value Color.TRANSPARENT is used. * @param radii The corner Radii. If null, the value Radii.EMPTY is used. * @param insets The insets. If null, the value Insets.EMPTY is used. */ public BackgroundFill(@NamedArg("fill") Paint fill, @NamedArg("radii") CornerRadii radii, @NamedArg("insets") Insets insets) { // As per the CSS Spec (section 3.2): initial value of background-color is TRANSPARENT this.fill = fill == null ? Color.TRANSPARENT : fill; this.radii = radii == null ? CornerRadii.EMPTY : radii; this.insets = insets == null ? Insets.EMPTY : insets; // Pre-compute the hash code. NOTE: all variables are prefixed with "this" so that we // do not accidentally compute the hash based on the constructor arguments rather than // based on the fields themselves! int result = this.fill.hashCode(); result = 31 * result + this.radii.hashCode(); result = 31 * result + this.insets.hashCode(); hash = result; } /** * {@inheritDoc} */ @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; BackgroundFill that = (BackgroundFill) o; // Because the hash is cached, this can be a very fast check if (hash != that.hash) return false; if (!fill.equals(that.fill)) return false; if (!insets.equals(that.insets)) return false; if (!radii.equals(that.radii)) return false; return true; } /** * {@inheritDoc} */ @Override public int hashCode() { return hash; } }