Java tutorial
/* * Copyright (c) 2010, 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javafx.scene.effect; import javafx.beans.property.DoubleProperty; import javafx.beans.property.DoublePropertyBase; import javafx.beans.property.ObjectProperty; import javafx.beans.property.ObjectPropertyBase; import javafx.scene.Node; import javafx.scene.paint.Color; import com.sun.javafx.util.Utils; import com.sun.javafx.effect.EffectDirtyBits; import com.sun.javafx.geom.BaseBounds; import com.sun.javafx.geom.transform.BaseTransform; import com.sun.javafx.scene.BoundsAccessor; import com.sun.javafx.tk.Toolkit; /** * A high-level effect that renders a shadow of the given content behind * the content with the specified color, radius, and offset. * * <p> * Example: * <pre>{@code * DropShadow dropShadow = new DropShadow(); * dropShadow.setRadius(5.0); * dropShadow.setOffsetX(3.0); * dropShadow.setOffsetY(3.0); * dropShadow.setColor(Color.color(0.4, 0.5, 0.5)); * * Text text = new Text(); * text.setEffect(dropShadow); * text.setCache(true); * text.setX(10.0); * text.setY(70.0); * text.setFill(Color.web("0x3b596d")); * text.setText("JavaFX drop shadow..."); * text.setFont(Font.font(null, FontWeight.BOLD, 40)); * * DropShadow dropShadow2 = new DropShadow(); * dropShadow2.setOffsetX(6.0); * dropShadow2.setOffsetY(4.0); * * Circle circle = new Circle(); * circle.setEffect(dropShadow2); * circle.setCenterX(50.0); * circle.setCenterY(125.0); * circle.setRadius(30.0); * circle.setFill(Color.STEELBLUE); * circle.setCache(true); * }</pre> * * <p> * The code above produces the following: * </p> * <p> * <img src="doc-files/dropshadow.png" alt="The visual effect of DropShadow on * cirle and text"> * </p> * @since JavaFX 2.0 */ public class DropShadow extends Effect { private boolean changeIsLocal; /** * Creates a new instance of DropShadow with default parameters. */ public DropShadow() { } /** * Creates a new instance of DropShadow with specified radius and color. * @param radius the radius of the shadow blur kernel * @param color the shadow {@code Color} * @since JavaFX 2.1 */ public DropShadow(double radius, Color color) { setRadius(radius); setColor(color); } /** * Creates a new instance of DropShadow with the specified radius, offsetX, * offsetY and color. * @param radius the radius of the shadow blur kernel * @param offsetX the shadow offset in the x direction * @param offsetY the shadow offset in the y direction * @param color the shadow {@code Color} * @since JavaFX 2.1 */ public DropShadow(double radius, double offsetX, double offsetY, Color color) { setRadius(radius); setOffsetX(offsetX); setOffsetY(offsetY); setColor(color); } /** * Creates a new instance of DropShadow with the specified blurType, color, * radius, spread, offsetX and offsetY. * @param blurType the algorithm used to blur the shadow * @param color the shadow {@code Color} * @param radius the radius of the shadow blur kernel * @param spread the portion of the radius where the contribution of * the source material will be 100% * @param offsetX the shadow offset in the x direction * @param offsetY the shadow offset in the y direction * @since JavaFX 2.1 */ public DropShadow(BlurType blurType, Color color, double radius, double spread, double offsetX, double offsetY) { setBlurType(blurType); setColor(color); setRadius(radius); setSpread(spread); setOffsetX(offsetX); setOffsetY(offsetY); } @Override com.sun.scenario.effect.DropShadow createPeer() { return new com.sun.scenario.effect.DropShadow(); }; /** * The input for this {@code Effect}. * If set to {@code null}, or left unspecified, a graphical image of * the {@code Node} to which the {@code Effect} is attached will be * used as the input. * @defaultValue null */ private ObjectProperty<Effect> input; public final void setInput(Effect value) { inputProperty().set(value); } public final Effect getInput() { return input == null ? null : input.get(); } public final ObjectProperty<Effect> inputProperty() { if (input == null) { input = new EffectInputProperty("input"); } return input; } @Override boolean checkChainContains(Effect e) { Effect localInput = getInput(); if (localInput == null) return false; if (localInput == e) return true; return localInput.checkChainContains(e); } /** * The radius of the shadow blur kernel. * This attribute controls the distance that the shadow is spread * to each side of the source pixels. * Setting the radius is equivalent to setting both the {@code width} * and {@code height} attributes to a value of {@code (2 * radius + 1)}. * <pre> * Min: 0.0 * Max: 127.0 * Default: 10.0 * Identity: 0.0 * </pre> * @defaultValue 10.0 */ private DoubleProperty radius; public final void setRadius(double value) { radiusProperty().set(value); } public final double getRadius() { return radius == null ? 10 : radius.get(); } public final DoubleProperty radiusProperty() { if (radius == null) { radius = new DoublePropertyBase(10) { @Override public void invalidated() { // gettter here is necessary to make the property valid double localRadius = getRadius(); if (!changeIsLocal) { changeIsLocal = true; updateRadius(localRadius); changeIsLocal = false; markDirty(EffectDirtyBits.EFFECT_DIRTY); effectBoundsChanged(); } } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "radius"; } }; } return radius; } private void updateRadius(double value) { double newdim = (value * 2 + 1); if (width != null && width.isBound()) { // if neither is readonly we would set both width and // height to radius*2+1 (i.e. newdim), but if one of // them is bound then we need to set the other to a // value that would map back to the radius we have been // given. // To do that we equate the average of the two values // to newdim, the value we want them both to have, and // then solve for the missing value: // avg(w,h) == radius * 2 + 1 // (w+h)/2 == newdim // w+h == newdim * 2 // h = newdim * 2 - w // w = newdim * 2 - h if (height == null || !height.isBound()) { setHeight(newdim * 2 - getWidth()); } } else if (height != null && height.isBound()) { setWidth(newdim * 2 - getHeight()); } else { setWidth(newdim); setHeight(newdim); } } /** * The horizontal size of the shadow blur kernel. * This attribute controls the horizontal size of the total area over * which the shadow of a single pixel is distributed by the blur algorithm. * Values less than {@code 1.0} are not distributed beyond the original * pixel and so have no blurring effect on the shadow. * <pre> * Min: 0.0 * Max: 255.0 * Default: 21.0 * Identity: <1.0 * </pre> * @defaultValue 21.0 */ private DoubleProperty width; public final void setWidth(double value) { widthProperty().set(value); } public final double getWidth() { return width == null ? 21 : width.get(); } public final DoubleProperty widthProperty() { if (width == null) { width = new DoublePropertyBase(21) { @Override public void invalidated() { // gettter here is necessary to make the property valid double localWidth = getWidth(); if (!changeIsLocal) { changeIsLocal = true; updateWidth(localWidth); changeIsLocal = false; markDirty(EffectDirtyBits.EFFECT_DIRTY); effectBoundsChanged(); } } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "width"; } }; } return width; } private void updateWidth(double value) { if (radius == null || !radius.isBound()) { double newrad = ((value + getHeight()) / 2); newrad = ((newrad - 1) / 2); if (newrad < 0) { newrad = 0; } setRadius(newrad); } else { if (height == null || !height.isBound()) { double newdim = (getRadius() * 2 + 1); setHeight(newdim * 2 - value); } } } /** * The vertical size of the shadow blur kernel. * This attribute controls the vertical size of the total area over * which the shadow of a single pixel is distributed by the blur algorithm. * Values less than {@code 1.0} are not distributed beyond the original * pixel and so have no blurring effect on the shadow. * <pre> * Min: 0.0 * Max: 255.0 * Default: 21.0 * Identity: <1.0 * </pre> * @defaultValue 21.0 */ private DoubleProperty height; public final void setHeight(double value) { heightProperty().set(value); } public final double getHeight() { return height == null ? 21 : height.get(); } public final DoubleProperty heightProperty() { if (height == null) { height = new DoublePropertyBase(21) { @Override public void invalidated() { // gettter here is necessary to make the property valid double localHeight = getHeight(); if (!changeIsLocal) { changeIsLocal = true; updateHeight(localHeight); changeIsLocal = false; markDirty(EffectDirtyBits.EFFECT_DIRTY); effectBoundsChanged(); } } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "height"; } }; } return height; } private void updateHeight(double value) { if (radius == null || !radius.isBound()) { double newrad = ((getWidth() + value) / 2); newrad = ((newrad - 1) / 2); if (newrad < 0) { newrad = 0; } setRadius(newrad); } else { if (width == null || !width.isBound()) { double newdim = (getRadius() * 2 + 1); setWidth(newdim * 2 - value); } } } /** * The algorithm used to blur the shadow. * <pre> * Min: n/a * Max: n/a * Default: BlurType.THREE_PASS_BOX * Identity: n/a * </pre> * @defaultValue THREE_PASS_BOX */ private ObjectProperty<BlurType> blurType; public final void setBlurType(BlurType value) { blurTypeProperty().set(value); } public final BlurType getBlurType() { return blurType == null ? BlurType.THREE_PASS_BOX : blurType.get(); } public final ObjectProperty<BlurType> blurTypeProperty() { if (blurType == null) { blurType = new ObjectPropertyBase<BlurType>(BlurType.THREE_PASS_BOX) { @Override public void invalidated() { markDirty(EffectDirtyBits.EFFECT_DIRTY); effectBoundsChanged(); } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "blurType"; } }; } return blurType; } /** * The spread of the shadow. * The spread is the portion of the radius where the contribution of * the source material will be 100%. * The remaining portion of the radius will have a contribution * controlled by the blur kernel. * A spread of {@code 0.0} will result in a distribution of the * shadow determined entirely by the blur algorithm. * A spread of {@code 1.0} will result in a solid growth outward of the * source material opacity to the limit of the radius with a very sharp * cutoff to transparency at the radius. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.0 * Identity: 0.0 * </pre> * @defaultValue 0.0 */ private DoubleProperty spread; public final void setSpread(double value) { spreadProperty().set(value); } public final double getSpread() { return spread == null ? 0.0 : spread.get(); } public final DoubleProperty spreadProperty() { if (spread == null) { spread = new DoublePropertyBase() { @Override public void invalidated() { markDirty(EffectDirtyBits.EFFECT_DIRTY); } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "spread"; } }; } return spread; } /** * The shadow {@code Color}. * <pre> * Min: n/a * Max: n/a * Default: Color.BLACK * Identity: n/a * </pre> * @defaultValue BLACK */ private ObjectProperty<Color> color; public final void setColor(Color value) { colorProperty().set(value); } public final Color getColor() { return color == null ? Color.BLACK : color.get(); } public final ObjectProperty<Color> colorProperty() { if (color == null) { color = new ObjectPropertyBase<Color>(Color.BLACK) { @Override public void invalidated() { markDirty(EffectDirtyBits.EFFECT_DIRTY); } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "color"; } }; } return color; } /** * The shadow offset in the x direction, in pixels. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: 0.0 * </pre> * @defaultValue 0.0 */ private DoubleProperty offsetX; public final void setOffsetX(double value) { offsetXProperty().set(value); } public final double getOffsetX() { return offsetX == null ? 0 : offsetX.get(); } public final DoubleProperty offsetXProperty() { if (offsetX == null) { offsetX = new DoublePropertyBase() { @Override public void invalidated() { markDirty(EffectDirtyBits.EFFECT_DIRTY); effectBoundsChanged(); } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "offsetX"; } }; } return offsetX; } /** * The shadow offset in the y direction, in pixels. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: 0.0 * </pre> * @defaultValue 0.0 */ private DoubleProperty offsetY; public final void setOffsetY(double value) { offsetYProperty().set(value); } public final double getOffsetY() { return offsetY == null ? 0 : offsetY.get(); } public final DoubleProperty offsetYProperty() { if (offsetY == null) { offsetY = new DoublePropertyBase() { @Override public void invalidated() { markDirty(EffectDirtyBits.EFFECT_DIRTY); effectBoundsChanged(); } @Override public Object getBean() { return DropShadow.this; } @Override public String getName() { return "offsetY"; } }; } return offsetY; } private float getClampedWidth() { return (float) Utils.clamp(0, getWidth(), 255); } private float getClampedHeight() { return (float) Utils.clamp(0, getHeight(), 255); } private float getClampedSpread() { return (float) Utils.clamp(0, getSpread(), 1); } private Color getColorInternal() { Color c = getColor(); return c == null ? Color.BLACK : c; } private BlurType getBlurTypeInternal() { BlurType bt = getBlurType(); return bt == null ? BlurType.THREE_PASS_BOX : bt; } @Override void update() { Effect localInput = getInput(); if (localInput != null) { localInput.sync(); } com.sun.scenario.effect.DropShadow peer = (com.sun.scenario.effect.DropShadow) getPeer(); peer.setShadowSourceInput(localInput == null ? null : localInput.getPeer()); peer.setContentInput(localInput == null ? null : localInput.getPeer()); peer.setGaussianWidth(getClampedWidth()); peer.setGaussianHeight(getClampedHeight()); peer.setSpread(getClampedSpread()); peer.setShadowMode(Toolkit.getToolkit().toShadowMode(getBlurTypeInternal())); peer.setColor(Toolkit.getToolkit().toColor4f(getColorInternal())); peer.setOffsetX((int) getOffsetX()); peer.setOffsetY((int) getOffsetY()); } @Override BaseBounds getBounds(BaseBounds bounds, BaseTransform tx, Node node, BoundsAccessor boundsAccessor) { bounds = getInputBounds(bounds, BaseTransform.IDENTITY_TRANSFORM, node, boundsAccessor, getInput()); int shadowX = (int) getOffsetX(); int shadowY = (int) getOffsetY(); BaseBounds shadowBounds = BaseBounds.getInstance(bounds.getMinX() + shadowX, bounds.getMinY() + shadowY, bounds.getMinZ(), bounds.getMaxX() + shadowX, bounds.getMaxY() + shadowY, bounds.getMaxZ()); shadowBounds = getShadowBounds(shadowBounds, tx, getClampedWidth(), getClampedHeight(), getBlurTypeInternal()); BaseBounds contentBounds = transformBounds(tx, bounds); BaseBounds ret = contentBounds.deriveWithUnion(shadowBounds); return ret; } @Override Effect copy() { DropShadow d = new DropShadow(this.getBlurType(), this.getColor(), this.getRadius(), this.getSpread(), this.getOffsetX(), this.getOffsetY()); d.setInput(this.getInput()); d.setWidth(this.getWidth()); d.setHeight(this.getHeight()); return d; } }