Java tutorial
/* * Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javafx.scene; /** * Cache hints for use with {@code Node.cacheHint} * * @see Node#cacheHintProperty * @since JavaFX 2.0 */ public enum CacheHint { /** * No additional hint. The system will determine the best use of the bitmap * cache. */ DEFAULT, /** * A hint to tell the bitmap caching mechanism that this node is animating, * and should be painted from the bitmap cache whenever possible in order to * maintain smooth animation. The trade-off is that this may result in * decreased visual quality. */ SPEED, /** * A hint to tell the bitmap caching mechanism that this node should appear * on screen at the highest visual quality. The cached bitmap will only be * used when it will not degrade the node's appearance on screen. * <p> * The trade-off is that animations may cause subtle variations in the way * that a node would be rendered, and so a node with a cacheHint of QUALITY * may be required to re-render a node even when such subtle variations would * not be visible in the midst of an animation. As such, a node with a * cacheHint of QUALITY will often benefit from having its cacheHint * replaced with a more permissive value (such as {@code SPEED}) during the * period of the animation. */ QUALITY, /** * A hint to tell the bitmap caching mechanism that if the node is scaled up * or down, it is acceptable to paint it by scaling the cached bitmap (rather * than re-rendering the node). */ SCALE, /** * A hint to tell the bitmap caching mechanism that if the node is rotated, * it is acceptable to paint it by rotating the cached bitmap (rather * than re-rendering the node). */ ROTATE, /** * A hint to tell the bitmap caching mechanism that if the node is scaled * and/or rotated, it is acceptable to paint it by scaling and/or rotating * the cached bitmap (rather than re-rendering the node). */ SCALE_AND_ROTATE, }