Java tutorial
/* * Copyright (c) 2011, 2016, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javafx.animation; import com.sun.javafx.tk.Toolkit; import com.sun.scenario.animation.AbstractMasterTimer; import com.sun.scenario.animation.shared.TimerReceiver; import java.security.AccessControlContext; import java.security.AccessController; import java.security.PrivilegedAction; /** * The class {@code AnimationTimer} allows to create a timer, that is called in * each frame while it is active. * * An extending class has to override the method {@link #handle(long)} which * will be called in every frame. * * The methods {@link AnimationTimer#start()} and {@link #stop()} allow to start * and stop the timer. * * * @since JavaFX 2.0 */ public abstract class AnimationTimer { private class AnimationTimerReceiver implements TimerReceiver { @Override public void handle(final long now) { if (accessCtrlCtx == null) { throw new IllegalStateException("Error: AccessControlContext not captured"); } AccessController.doPrivileged((PrivilegedAction<Void>) () -> { AnimationTimer.this.handle(now); return null; }, accessCtrlCtx); } } private final AbstractMasterTimer timer; private final AnimationTimerReceiver timerReceiver = new AnimationTimerReceiver(); private boolean active; // Access control context, captured in start() private AccessControlContext accessCtrlCtx = null; /** * Creates a new timer. */ public AnimationTimer() { timer = Toolkit.getToolkit().getMasterTimer(); } // For testing only AnimationTimer(AbstractMasterTimer timer) { this.timer = timer; } /** * This method needs to be overridden by extending classes. It is going to * be called in every frame while the {@code AnimationTimer} is active. * * @param now * The timestamp of the current frame given in nanoseconds. This * value will be the same for all {@code AnimationTimers} called * during one frame. */ public abstract void handle(long now); /** * Starts the {@code AnimationTimer}. Once it is started, the * {@link #handle(long)} method of this {@code AnimationTimer} will be * called in every frame. * * The {@code AnimationTimer} can be stopped by calling {@link #stop()}. */ public void start() { if (!active) { // Capture the Access Control Context to be used during the animation pulse accessCtrlCtx = AccessController.getContext(); timer.addAnimationTimer(timerReceiver); active = true; } } /** * Stops the {@code AnimationTimer}. It can be activated again by calling * {@link #start()}. */ public void stop() { if (active) { timer.removeAnimationTimer(timerReceiver); active = false; } } }