Java tutorial
/* * Copyright (c) 1996, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.awt.event; /** * An abstract adapter class for receiving mouse motion events. * The methods in this class are empty. This class exists as * convenience for creating listener objects. * <P> * Mouse motion events occur when a mouse is moved or dragged. * (Many such events will be generated in a normal program. * To track clicks and other mouse events, use the MouseAdapter.) * <P> * Extend this class to create a {@code MouseEvent} listener * and override the methods for the events of interest. (If you implement the * {@code MouseMotionListener} interface, you have to define all of * the methods in it. This abstract class defines null methods for them * all, so you can only have to define methods for events you care about.) * <P> * Create a listener object using the extended class and then register it with * a component using the component's {@code addMouseMotionListener} * method. When the mouse is moved or dragged, the relevant method in the * listener object is invoked and the {@code MouseEvent} is passed to it. * * @author Amy Fowler * * @see MouseEvent * @see MouseMotionListener * @see <a href="https://docs.oracle.com/javase/tutorial/uiswing/events/mousemotionlistener.html">Tutorial: Writing a Mouse Motion Listener</a> * * @since 1.1 */ public abstract class MouseMotionAdapter implements MouseMotionListener { /** * Invoked when a mouse button is pressed on a component and then * dragged. Mouse drag events will continue to be delivered to * the component where the first originated until the mouse button is * released (regardless of whether the mouse position is within the * bounds of the component). */ public void mouseDragged(MouseEvent e) { } /** * Invoked when the mouse button has been moved on a component * (with no buttons no down). */ public void mouseMoved(MouseEvent e) { } }