Java tutorial
/* * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.awt.dnd; import java.lang.annotation.Native; /** * This class contains constant values representing * the type of action(s) to be performed by a Drag and Drop operation. * @since 1.2 */ public final class DnDConstants { private DnDConstants() { } // define null private constructor. /** * An {@code int} representing no action. */ @Native public static final int ACTION_NONE = 0x0; /** * An {@code int} representing a "copy" action. */ @Native public static final int ACTION_COPY = 0x1; /** * An {@code int} representing a "move" action. */ @Native public static final int ACTION_MOVE = 0x2; /** * An {@code int} representing a "copy" or * "move" action. */ @Native public static final int ACTION_COPY_OR_MOVE = ACTION_COPY | ACTION_MOVE; /** * An {@code int} representing a "link" action. * * The link verb is found in many, if not all native DnD platforms, and the * actual interpretation of LINK semantics is both platform * and application dependent. Broadly speaking, the * semantic is "do not copy, or move the operand, but create a reference * to it". Defining the meaning of "reference" is where ambiguity is * introduced. * * The verb is provided for completeness, but its use is not recommended * for DnD operations between logically distinct applications where * misinterpretation of the operations semantics could lead to confusing * results for the user. */ @Native public static final int ACTION_LINK = 0x40000000; /** * An {@code int} representing a "reference" * action (synonym for ACTION_LINK). */ @Native public static final int ACTION_REFERENCE = ACTION_LINK; }