Java tutorial
/* * Copyright 2014 Lukas Tenbrink * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package ivorius.ivtoolkit.rendering; import com.google.common.base.Charsets; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.IResource; import net.minecraft.util.ResourceLocation; import org.apache.commons.io.IOUtils; import java.io.IOException; /** * Created by lukas on 17.02.14. */ public class IvShaderInstanceMC { @Deprecated /** * Use IvShaderLoaderMC instead. */ public static void trySettingUpShader(IvShaderInstance shaderInstance, ResourceLocation vertexShader, ResourceLocation fragmentShader, String utils) { String vShader = null; String fShader = null; IResource vShaderRes = null; IResource fShaderRes = null; try { vShaderRes = Minecraft.getMinecraft().getResourceManager().getResource(vertexShader); fShaderRes = Minecraft.getMinecraft().getResourceManager().getResource(fragmentShader); } catch (IOException e) { e.printStackTrace(); } if (vShaderRes != null && fShaderRes != null) { try { vShader = IOUtils.toString(vShaderRes.getInputStream(), Charsets.UTF_8); fShader = IOUtils.toString(fShaderRes.getInputStream(), Charsets.UTF_8); } catch (IOException e) { e.printStackTrace(); } if (vShader != null && fShader != null) { if (utils != null) { vShader = addUtils(vShader, utils); fShader = addUtils(fShader, utils); } shaderInstance.trySettingUpShader(vShader, fShader); } } } @Deprecated public static String addUtils(String shader, String utils) { int indexVersion = shader.indexOf("#version"); if (indexVersion < 0) { indexVersion = 0; } int indexVersionNL = shader.indexOf("\n", indexVersion); return shader.substring(0, indexVersionNL + 1) + utils + shader.substring(indexVersionNL + 1); } }