Java tutorial
/* * Copyright (c) 2015 Jerrell Fang * * This project is Open Source and distributed under The MIT License (MIT) * (http://opensource.org/licenses/MIT) * * You should have received a copy of the The MIT License along with * this project. If not, see <http://opensource.org/licenses/MIT>. */ package itemrender.client; import itemrender.client.keybind.KeybindRenderInventoryBlock; import net.minecraft.client.renderer.GlStateManager; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.gameevent.TickEvent; import org.lwjgl.opengl.GL11; public class RenderTickHandler { public static boolean renderPreview = false; public static KeybindRenderInventoryBlock keybindToRender; public RenderTickHandler() { } @SubscribeEvent public void tick(TickEvent.RenderTickEvent event) { if (event.phase == TickEvent.Phase.END) if (keybindToRender != null && renderPreview) { int originalTexture = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); // Bind framebuffer texture keybindToRender.fbo.bind(); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 0); GL11.glVertex2i(0, 0); GL11.glTexCoord2f(0, 1); GL11.glVertex2i(0, 128); GL11.glTexCoord2f(1, 1); GL11.glVertex2i(128, 128); GL11.glTexCoord2f(1, 0); GL11.glVertex2i(128, 0); GL11.glEnd(); // Restore old texture GlStateManager.bindTexture(originalTexture); } } }