Java tutorial
/* ######################################################################### * Copyright (c) 2013 Random Robot Softworks * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ######################################################################### */ package io.lonelyrobot.empires.client.core; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.io.OutputStream; import java.io.PrintWriter; import org.apache.commons.cli.HelpFormatter; import org.apache.commons.cli.Options; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; import com.badlogic.gdx.graphics.Color; import io.lonelyrobot.empires.client.resources.Values; /** * Main Launcher for the game. Calls the ScreenHandler to initialize the SplashScreen! Further functionality might be * added in the future * * @author: Katharina */ public class MainClientLauncher { public static void main(String[] args) { LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration(); cfg.title = Values.SUPERTITLE + " - " + Values.VERSION_NUMBER; final Options gameOptions = new Options(); // gameOptions.addOption("fullscreen", false, "Launch as fullscreen"); if (gameOptions.hasOption("fullscreen")) { System.out.println("Attempting to launch as fullscreen Application. This is experimental as of 1.3+"); GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(); cfg.width = gd.getDisplayMode().getWidth(); cfg.height = gd.getDisplayMode().getHeight(); cfg.fullscreen = true; Values.NEW_WIDTH = cfg.width; Values.NEW_HEIGHT = cfg.height; } else { cfg.fullscreen = false; cfg.width = Values.OLD_WIDTH; cfg.height = Values.OLD_HEIGHT; } cfg.useGL30 = true; cfg.resizable = false; cfg.initialBackgroundColor = Color.BLACK; new LwjglApplication(GameCore.getInstance(), cfg); } }