io.github.stormcloud_dev.stormcloud.frame.serverbound.ActivateObjectServerBoundFrame.java Source code

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/*
 *   Copyright 2014 StormCloud Development Group
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */
package io.github.stormcloud_dev.stormcloud.frame.serverbound;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;

public class ActivateObjectServerBoundFrame extends ServerBoundFrame {

    private double playerX;
    private double playerY;
    private short objectActivated;
    private short objectMId;
    private byte intendedActiveState;

    public ActivateObjectServerBoundFrame(double playerX, double playerY, short objectActivated, short objectMId,
            byte intendedActiveState, byte success) {
        super((byte) 19);
        this.playerX = playerX;
        this.playerY = playerY;
        this.objectActivated = objectActivated;
        this.objectMId = objectMId;
        this.intendedActiveState = intendedActiveState;
    }

    @Override
    public int getLength() {
        return 39;
    }

    public double getPlayerX() {
        return playerX;
    }

    public double getPlayerY() {
        return playerY;
    }

    public short getObjectActivated() {
        return objectActivated;
    }

    public short getObjectMId() {
        return objectMId;
    }

    public byte getIntendedActiveState() {
        return intendedActiveState;
    }

    @Override
    public void writeData(ByteBuf buf) {
        super.writeData(buf);
        buf.writeDouble(getPlayerX());
        buf.writeDouble(getPlayerY());
        buf.writeShort(getObjectActivated());
        buf.writeShort(getObjectMId());
        buf.writeByte(getIntendedActiveState());
    }

}