Java tutorial
/* * Copyright 2014 StormCloud Development Group * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package io.github.stormcloud_dev.stormcloud.frame.clientbound; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; public class SpawnItemClientBoundFrame extends ClientBoundFrame { private double x; private double y; private int numberDropped; public SpawnItemClientBoundFrame(double objectIndex, double multiplayerId, double x, double y, int numberDropped) { super((byte) 20, objectIndex, multiplayerId); this.x = x; this.y = y; this.numberDropped = numberDropped; } @Override public int getLength() { return 37; } public double getX() { return x; } public double getY() { return y; } public int getNumberDropped() { return numberDropped; } @Override public void writeData(ByteBuf buf) { super.writeData(buf); buf.writeDouble(getX()); buf.writeDouble(getY()); buf.writeInt(getNumberDropped()); } }