Java tutorial
/* * Copyright 2014 StormCloud Development Group * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package io.github.stormcloud_dev.stormcloud.frame.clientbound; import io.netty.buffer.ByteBuf; public class SetPlayerClientBoundFrame extends ClientBoundFrame { private double playerId; private double roomId; private String version; public SetPlayerClientBoundFrame(double objectIndex, double multiplayerId, double playerId, double roomId, String version) { super((byte) 2, objectIndex, multiplayerId); this.playerId = playerId; this.roomId = roomId; this.version = version; } @Override public int getLength() { return 40; } public double getPlayerId() { return playerId; } public double getRoomId() { return roomId; } public String getVersion() { return version; } @Override public void writeData(ByteBuf buf) { super.writeData(buf); buf.writeDouble(getPlayerId()); buf.writeDouble(getRoomId()); for (byte b : getVersion().getBytes()) { buf.writeByte(b); } buf.writeByte(0); } }