Java tutorial
/* * Copyright 2014 StormCloud Development Group * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package io.github.stormcloud_dev.stormcloud.frame.clientbound; import io.netty.buffer.ByteBuf; public class LandLizardClientBoundFrame extends ClientBoundFrame { private short targetX; private short targetY; public LandLizardClientBoundFrame(double objectIndex, double multiplayerId, short targetX, short targetY) { super((byte) 42, objectIndex, multiplayerId); this.targetX = targetX; this.targetY = targetY; } @Override public int getLength() { return 21; } public short getTargetX() { return targetX; } public short getTargetY() { return targetY; } @Override public void writeData(ByteBuf buf) { super.writeData(buf); buf.writeShort(getTargetX()); buf.writeShort(getTargetY()); } }