io.github.stormcloud_dev.stormcloud.frame.clientbound.LandLizardClientBoundFrame.java Source code

Java tutorial

Introduction

Here is the source code for io.github.stormcloud_dev.stormcloud.frame.clientbound.LandLizardClientBoundFrame.java

Source

/*
 *   Copyright 2014 StormCloud Development Group
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */
package io.github.stormcloud_dev.stormcloud.frame.clientbound;

import io.netty.buffer.ByteBuf;

public class LandLizardClientBoundFrame extends ClientBoundFrame {

    private short targetX;
    private short targetY;

    public LandLizardClientBoundFrame(double objectIndex, double multiplayerId, short targetX, short targetY) {
        super((byte) 42, objectIndex, multiplayerId);
        this.targetX = targetX;
        this.targetY = targetY;
    }

    @Override
    public int getLength() {
        return 21;
    }

    public short getTargetX() {
        return targetX;
    }

    public short getTargetY() {
        return targetY;
    }

    @Override
    public void writeData(ByteBuf buf) {
        super.writeData(buf);
        buf.writeShort(getTargetX());
        buf.writeShort(getTargetY());
    }

}