Java tutorial
/* * Copyright 2014 StormCloud Development Group * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package io.github.stormcloud_dev.stormcloud.frame.clientbound; import io.github.stormcloud_dev.stormcloud.frame.Frame; import io.netty.buffer.ByteBuf; public abstract class ClientBoundFrame extends Frame { private double objectIndex; private double multiplayerId; public ClientBoundFrame(byte id, double objectIndex, double multiplayerId) { super(id); this.objectIndex = objectIndex; this.multiplayerId = multiplayerId; } public double getObjectIndex() { return objectIndex; } public double getMultiplayerId() { return multiplayerId; } @Override public void writeData(ByteBuf buf) { super.writeData(buf); buf.writeDouble(getObjectIndex()); buf.writeDouble(getMultiplayerId()); } }