io.flob.clicker.StateSplash.java Source code

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Here is the source code for io.flob.clicker.StateSplash.java

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/*
 *       _           _                     _                  ____ _____ 
 *      | |_   _  __| |_   _ _ __ ___   __| | __ _ _ __ ___  |___ \___  |
 *      | | | | |/ _` | | | | '_ ` _ \ / _` |/ _` | '__/ _ \   __) | / / 
 *      | | |_| | (_| | |_| | | | | | | (_| | (_| | | |  __/  / __/ / /  
 *      |_|\__,_|\__,_|\__,_|_| |_| |_|\__,_|\__,_|_|  \___| |_____/_/
 *      (August 23rd-26th 2013) 
 *      <http://ludumdare.calvert.io>
 *
 *      clicker
 *      Copyright (c) 2013 Robert Calvert <http://robert.calvert.io>
 *
 *      This program is free software; you can redistribute it and/or modify
 *      it under the terms of the GNU General Public License as published by
 *      the Free Software Foundation; either version 2 of the License, or
 *      (at your option) any later version.
 *
 *      This program is distributed in the hope that it will be useful,
 *      but WITHOUT ANY WARRANTY; without even the implied warranty of
 *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *      GNU General Public License for more details.
 *
 *      You should have received a copy of the GNU General Public License
 *      along with this program.  If not, see <http://www.gnu.org/licenses/>
 *
 */
package io.flob.clicker;

import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;

/**
 *
 * @author rob
 */
public final class StateSplash implements IState {

    private final String id = "SPLASH";
    private final Core _core;

    @SuppressWarnings("LeakingThisInConstructor")
    public StateSplash(Core core) throws Exception {
        _core = core;
    }

    @Override
    public String id() {
        return id;
    }

    @Override
    public void tick() throws Exception {
        _core._display.prepare();
        Texture texture = TextureLoader.getTexture("PNG", getClass().getResourceAsStream("image/splash.png"));
        texture.bind();
        int x1 = (Display.getWidth() / 2) - (texture.getTextureWidth() / 2);
        int y1 = (Display.getHeight() / 2) - (texture.getTextureHeight() / 2);
        int x2 = (Display.getWidth() / 2) + (texture.getTextureWidth() / 2);
        int y2 = (Display.getHeight() / 2) + (texture.getTextureHeight() / 2);
        GL11.glBegin(GL11.GL_QUADS);
        GL11.glTexCoord2f(0, 0);
        GL11.glVertex2i(x1, y1);
        GL11.glTexCoord2f(1, 0);
        GL11.glVertex2i(x2, y1);
        GL11.glTexCoord2f(1, 1);
        GL11.glVertex2i(x2, y2);
        GL11.glTexCoord2f(0, 1);
        GL11.glVertex2i(x1, y2);
        GL11.glEnd();
        _core._display.update();
    }
}