Java tutorial
package io.cyb3rwarri0r8.commumod.entity.render; /* * CommuMod - A Minecraft Modification * Copyright (C) ${YEAR} Cyb3rWarri0r8 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ import io.cyb3rwarri0r8.commumod.entity.EntityCobaltBoat; import io.cyb3rwarri0r8.commumod.lib.Reference; import io.cyb3rwarri0r8.commumod.entity.model.ModelCobaltBoat; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RenderCobaltBoat extends Render { private static final ResourceLocation boatTextures = new ResourceLocation( Reference.MODID + ":" + "textures/models/cobaltBoat.png"); /** instance of ModelBoat for rendering */ protected ModelBase modelBoat; public RenderCobaltBoat(RenderManager renderManager) { super(renderManager); this.shadowSize = 0.5F; this.modelBoat = new ModelCobaltBoat(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityCobaltBoat p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); GL11.glRotatef(180.0F - p_76986_8_, 0.0F, 1.0F, 0.0F); float f2 = (float) p_76986_1_.getTimeSinceHit() - p_76986_9_; float f3 = p_76986_1_.getDamageTaken() - p_76986_9_; if (f3 < 0.0F) { f3 = 0.0F; } if (f2 > 0.0F) { GL11.glRotatef(MathHelper.sin(f2) * f2 * f3 / 10.0F * (float) p_76986_1_.getForwardDirection(), 1.0F, 0.0F, 0.0F); } float f4 = 0.75F; GL11.glScalef(f4, f4, f4); GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4); this.bindEntityTexture(p_76986_1_); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.modelBoat.render(p_76986_1_, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityCobaltBoat p_110775_1_) { return boatTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityCobaltBoat) p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityCobaltBoat) entity, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }