Java tutorial
package io.cyb3rwarri0r8.ccuuid.lib; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import io.cyb3rwarri0r8.ccuuid.blocks.ModBlocks; import io.cyb3rwarri0r8.ccuuid.ccuuid; import io.cyb3rwarri0r8.ccuuid.tile.UUIDGenerator; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; /** * CCUUID - A Minecraft Modification * Copyright (C) 2015 Cyb3rWarri0r8 * <p/> * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * <p/> * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * <p/> * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ public class RenderingHelper implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); if (block == ModBlocks.ccuuidGenerator) { TileEntityRendererDispatcher.instance.renderTileEntityAt(new UUIDGenerator(), 0.0D, 0.0D, 0.0D, 0.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); } } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { return false; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return ccuuid.renderID; } }