Java tutorial
/* The MIT License (MIT) Copyright (c) 2013 devnewton <devnewton@bci.im> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package im.bci.jnuit.lwjgl.assets; import org.lwjgl.opengl.GL11; /** * * @author devnewton */ public class Texture implements ITexture { private final int id; private final int width, height; private final boolean alpha; public Texture(int width, int height, boolean alpha) { id = GL11.glGenTextures(); this.width = width; this.height = height; this.alpha = alpha; } @Override public int getId() { return id; } @Override public int getHeight() { return height; } @Override public int getWidth() { return width; } @Override public boolean hasAlpha() { return alpha; } }