hud.StatusBar.java Source code

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Here is the source code for hud.StatusBar.java

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/*
 *    Herzog3D - 3D Real Time Strategy game.
 *   Copyright (C) 2005  Shannon Smith
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
package hud;

import org.lwjgl.opengl.GL11;

public class StatusBar {

    private int max;
    private int x, y;
    private int value;
    private static final int WIDTH = 256;

    public StatusBar(int x, int y, int max) {
        this.x = x;
        this.y = y;
        this.max = max;
        value = 256;
    }

    public void setValue(int value) {
        this.value = (value * WIDTH) / max;
    }

    public void draw() {
        GL11.glColor4f(0.0f, 0.5f, 1.0f, 1.0f);
        GL11.glBegin(GL11.GL_QUADS);

        // Draw energy
        GL11.glVertex2i(x, y);
        GL11.glVertex2i(x, y + 8);
        GL11.glVertex2i(x + value, y + 8);
        GL11.glVertex2i(x + value, y);

        GL11.glEnd();

    }

}