Java tutorial
/* * Herzog3D - 3D Real Time Strategy game. * Copyright (C) 2005 Shannon Smith * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ package hud; import herzog3d.Game; import org.lwjgl.opengl.GL11; import resource.Material; public class MapDisplay extends HZWidget { private Game game; public MapDisplay(HZWidget parent, Game game) { super(parent); this.game = game; } public void draw() { GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_LINE); GL11.glColor4f(0.0f, 0.0f, 0.4f, 1.0f); GL11.glLineWidth(2.0f); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2i(x, y); GL11.glVertex2i(x, y + height); GL11.glVertex2i(x + width, y + height); GL11.glVertex2i(x + width, y); GL11.glEnd(); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); game.getMap().getMinimap().bind(); GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 0); GL11.glVertex2i(x, y); GL11.glTexCoord2f(0, 1); GL11.glVertex2i(x, y + height); GL11.glTexCoord2f(1, 1); GL11.glVertex2i(x + width, y + height); GL11.glTexCoord2f(1, 0); GL11.glVertex2i(x + width, y); GL11.glEnd(); } }