Java tutorial
/******************************************************************************* * The MIT License (MIT) * Copyright (c) 2015 University of Twente * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. *******************************************************************************/ package hmi.facegraphics; import hmi.faceanimation.FaceController; import hmi.faceanimation.MorphTargetHandler; import hmi.faceanimation.model.FAP; import hmi.faceanimation.model.MPEG4; import hmi.faceanimation.model.MPEG4Configuration; import hmi.graphics.opengl.scenegraph.GLScene; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import lombok.Delegate; import com.google.common.collect.ImmutableMap; /** * The FaceController is the access point for deforming the face of an avatar, just like VJoints are the accesspoint for deforming its body. * * This implementation controls the face of an avatar displayed in the HMI rendering environment. * * */ public class HMIFaceController implements FaceController { /** Used to control morph targets... */ private GLScene theGLScene; private Collection<String> possibleFaceMorphTargetNames = new ArrayList<String>(); @Delegate private MorphTargetHandler morphTargetHandler = new MorphTargetHandler(); /** store the current config, for add- and remove-mpeg4configuration */ private MPEG4Configuration currentConfig = new MPEG4Configuration(); private GLHead glHead; private ArrayList<HMIFaceControllerListener> listeners = new ArrayList<HMIFaceControllerListener>(); /** * This constructor needs to get a link to the face and its morph targets! Maybe the GLScene, for setting morph targets, and some of Ronald Paul's * stuff, for controlling FAPs */ public HMIFaceController(GLScene gls, GLHead h) { theGLScene = gls; glHead = h; } public synchronized void setMPEG4Configuration(MPEG4Configuration config) { currentConfig.setValues(Arrays.copyOf(config.getValues(), config.getValues().length)); notifyFaceControllerListeners(); } public synchronized void addMPEG4Configuration(MPEG4Configuration config) { currentConfig.addValues(config); notifyFaceControllerListeners(); } public synchronized void removeMPEG4Configuration(MPEG4Configuration config) { currentConfig.removeValues(config); notifyFaceControllerListeners(); } public Collection<String> getPossibleFaceMorphTargetNames() { return possibleFaceMorphTargetNames; } public void setPossibleFaceMorphTargetNames(Collection<String> names) { possibleFaceMorphTargetNames = names; } /** * NOTE: this function should be called in some synchronisation; to ensure that the values are not changed during the copy method! */ public synchronized void copy() { if (glHead != null) { // send the new MPEG4 configuration for (FAP fap : MPEG4.getFAPs().values()) { Integer value = currentConfig.getValue(fap.getIndex()); if (value == null) continue; glHead.getDeformer(fap).setValue(value); } glHead.deformWhenScheduled(); } ImmutableMap<String, Float> desiredMorphTargets = morphTargetHandler.getDesiredMorphTargets(); String[] targetNames = new String[desiredMorphTargets.size()]; float[] targetWeights = new float[desiredMorphTargets.size()]; int i = 0; for (String targetName : desiredMorphTargets.keySet()) { targetNames[i] = targetName; targetWeights[i] = desiredMorphTargets.get(targetName); i++; } theGLScene.setMorphTargets(targetNames, targetWeights); } /* * ====================================================== Methods and attributes for maintaining a set of desired morph targets. - Add and remove * weight from each target using addMorphTargets() and removeMorphTargets() - have GLScene execute the current set of targets and weights by * calling doMorph() ================================================== */ public void addFaceControllerListener(HMIFaceControllerListener fcl) { synchronized (listeners) { listeners.add(fcl); } } public void removeFaceControllerListener(HMIFaceControllerListener fcl) { synchronized (listeners) { listeners.remove(fcl); } } private void notifyFaceControllerListeners() { synchronized (listeners) { for (HMIFaceControllerListener fcl : listeners) { fcl.setMPEG4Configuration(currentConfig); } } } }