Java tutorial
/* * Copyright 2009 Hao Nguyen * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package gwt.g3d.client.gl2; import com.google.gwt.core.client.JavaScriptObject; /** * WebGLContextAttributes interface contains drawing surface attributes and is * passed as the second parameter to getContext. * * @author hao1300@gmail.com */ public class WebGLContextAttributes { private final WebGLContextAttributesImpl impl; public WebGLContextAttributes() { impl = JavaScriptObject.createObject().cast(); } /** * Converts a JavaScriptObject to this WebGLContextAttributes. * * @param contextAttribs a JavaScriptObject whose type is * WebGLContextAttributes. */ WebGLContextAttributes(JavaScriptObject contextAttribs) { impl = contextAttribs.cast(); } /** * Gets the JavaScriptObject for the * @return */ public JavaScriptObject getGLContextAttributesImpl() { return impl; } /** * Default: true. If the value is true, the drawing buffer has an alpha * channel for the purposes of performing OpenGL destination alpha operations * and compositing with the page. If the value is false, no alpha buffer is * available. * * @param enable */ public void setAlphaEnable(boolean enable) { impl.setAlphaEnable(enable); } /** * Default: true. If the value is true, the drawing buffer has a depth buffer * of at least 16 bits. If the value is false, no depth buffer is available. * * @param enable */ public void setDepthEnable(boolean enable) { impl.setDepthEnable(enable); } /** * Default: false. If the value is true, the drawing buffer has a stencil * buffer of at least 8 bits. If the value is false, no stencil buffer is * available. * * @param enable */ public void setStencilEnable(boolean enable) { impl.setStencilEnable(enable); } /** * Default: true. If the value is true and the implementation supports * antialiasing the drawing buffer will perform antialiasing using its * choice of technique (multisample/supersample) and quality. If the value * is false or the implementation does not support antialiasing, no * antialiasing is performed. * * @param enable */ public void setAntialiasEnable(boolean enable) { impl.setAntialiasEnable(enable); } /** * Default: true. If the value is true the page compositor will assume the * drawing buffer contains colors with premultiplied alpha. If the value is * false the page compositor will assume that colors in the drawing buffer * are not premultiplied. This flag is ignored if the alpha flag is false. * * @param enable */ public void setPremultipliedAlphaEnable(boolean enable) { impl.setPremultipliedAlphaEnable(enable); } /** * @see #setAlphaEnable(boolean) */ public boolean isAlphaEnable() { return impl.isAlphaEnable(); } /** * @see #setDepthEnable(boolean) */ public boolean isDepthEnable() { return impl.isDepthEnable(); } /** * @see #setStencilEnable(boolean) */ public boolean isStencilEnable() { return impl.isStencilEnable(); } /** * @see #setAntialiasEnable(boolean) */ public boolean isAntialiasEnable() { return impl.isAntialiasEnable(); } /** * @see #setPremultipliedAlphaEnable(boolean) */ public boolean isPremultipliedAlphaEnable() { return impl.isPremultipliedAlphaEnable(); } /** * JavaScriptObject that wraps the functionalities of WebGLContextAttributes. * * @author hao1300@gmail.com */ private static class WebGLContextAttributesImpl extends JavaScriptObject { protected WebGLContextAttributesImpl() { } public native final void setAlphaEnable(boolean enable) /*-{ this.alpha = enable; }-*/; public native final void setDepthEnable(boolean enable) /*-{ this.depth = enable; }-*/; public native final void setStencilEnable(boolean enable) /*-{ this.stencil = enable; }-*/; public native final void setAntialiasEnable(boolean enable) /*-{ this.antialias = enable; }-*/; public native final void setPremultipliedAlphaEnable(boolean enable) /*-{ this.premultipliedAlpha = enable; }-*/; public native final boolean isAlphaEnable() /*-{ return this.alpha; }-*/; public native final boolean isDepthEnable() /*-{ return this.depth; }-*/; public native final boolean isStencilEnable() /*-{ return this.stencil; }-*/; public native final boolean isAntialiasEnable() /*-{ return this.antialias; }-*/; public native final boolean isPremultipliedAlphaEnable() /*-{ return this.premultipliedAlpha; }-*/; } }