Java tutorial
/* * Copyright 2009 Hao Nguyen * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package gwt.g2d.tetris.client; import com.google.gwt.user.client.Random; /** * A tetris piece. * * @author hao1300@gmail.com */ public class Piece { public static final int PIECE_SIZE = PieceDefinition.PIECE_SIZE; private final PieceDefinition pieceDefinition; private int rotation; /** * Creates a random tetris piece. */ public Piece() { pieceDefinition = PieceDefinition.randomPieceDefinition(); rotation = Random.nextInt(PIECE_SIZE); } /** * Gets the type of block at the given cell for the current rotation. * * @param row * @param col * @return */ public BlockType getBlock(int row, int col) { return pieceDefinition.getBlock(rotation, row, col); } /** * Rotates the piece to the left. */ public void rotateLeft() { if (--rotation < 0) { rotation = PieceDefinition.TYPES_PER_PIECE - 1; } } /** * Rotates the piece to the right. */ public void rotateRight() { if (++rotation >= PieceDefinition.TYPES_PER_PIECE) { rotation = 0; } } }