growthcraft.milk.client.renderer.TileEntityCheeseVatRenderer.java Source code

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/*
 * The MIT License (MIT)
 *
 * Copyright (c) 2016 IceDragon200
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package growthcraft.milk.client.renderer;

import growthcraft.milk.client.model.ModelCheeseVat;
import growthcraft.milk.client.resource.GrcMilkResources;
import growthcraft.milk.common.tileentity.TileEntityCheeseVat;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class TileEntityCheeseVatRenderer extends TileEntitySpecialRenderer {
    @Override
    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
        if (te instanceof TileEntityCheeseVat) {
            final TileEntityCheeseVat cheeseVat = (TileEntityCheeseVat) te;
            GL11.glPushMatrix();
            {
                GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5f, (float) z + 0.5F);
                GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
                this.bindTexture(GrcMilkResources.INSTANCE.textureCheeseVat);
                GrcMilkResources.INSTANCE.modelCheeseVat.render((Entity) null, 0.0f, 0.0f, 0.0f, f, 0.0f,
                        ModelCheeseVat.SCALE);
            }
            GL11.glPopMatrix();
        }
    }
}