gravestone.renderer.entity.RenderUndeadCat.java Source code

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Here is the source code for gravestone.renderer.entity.RenderUndeadCat.java

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package gravestone.renderer.entity;

import gravestone.entity.monster.EntityUndeadCat;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;

/**
 * GraveStone mod
 *
 * @author NightKosh
 * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
 */
@SideOnly(Side.CLIENT)
public class RenderUndeadCat extends RenderLiving {

    public RenderUndeadCat(RenderManager renderManager, ModelBase model, float par2) {
        super(renderManager, model, par2);
    }

    public void renderLivingUndeadCat(EntityUndeadCat undeadCat, double par2, double par4, double par6, float par8,
            float par9) {
        super.doRender(undeadCat, par2, par4, par6, par8, par9);
    }

    /**
     * Pre-Renders the Ocelot.
     */
    protected void preRenderUndeadCat(EntityUndeadCat undeadCat, float par2) {
        super.preRenderCallback(undeadCat, par2);
        GL11.glScalef(0.8F, 0.8F, 0.8F);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before
     * the model is rendered. Args: entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityLiving entityLiving, float par2) {
        this.preRenderUndeadCat((EntityUndeadCat) entityLiving, par2);
    }

    @Override
    public void doRender(EntityLiving entityLiving, double par2, double par4, double par6, float par8, float par9) {
        this.renderLivingUndeadCat((EntityUndeadCat) entityLiving, par2, par4, par6, par8, par9);
    }

    @Override
    public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9) {
        this.renderLivingUndeadCat((EntityUndeadCat) entity, par2, par4, par6, par8, par9);
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        return ((EntityUndeadCat) entity).getTexture();
    }
}