Java tutorial
package gravestone.models.block; import gravestone.core.Resources; import gravestone.renderer.tileentity.TileEntityGSMemorialRenderer; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import org.lwjgl.opengl.GL11; /** * GraveStone mod * * @author NightKosh * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ public class ModelSkullCandle extends ModelBase { private ModelSkull skull; private ModelCandle candle; public ModelSkullCandle() { textureWidth = 32; textureHeight = 32; skull = new ModelSkull(); candle = new ModelCandle(); } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); skull.render(entity, f, f1, f2, f3, f4, f5); candle.render(entity, f, f1, f2, f3, f4, f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void renderAll() { skull.renderAll(); TileEntityGSMemorialRenderer.instance.bindTextureByName(Resources.CANDLE); GL11.glPushMatrix(); GL11.glTranslated(0, -0.34, -0.07); candle.renderAll(); GL11.glPopMatrix(); } }