Java tutorial
package gravestone.models.block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import org.lwjgl.opengl.GL11; /** * GraveStone mod * * @author NightKosh * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ public class ModelCandle extends ModelBase { private ModelRenderer Candle; private ModelRenderer Thread; public ModelCandle() { textureWidth = 16; textureHeight = 16; Candle = new ModelRenderer(this, 0, 0); Candle.addBox(0F, 0F, 0F, 2, 5, 2); Candle.setRotationPoint(-1.5F, 19, 0); setRotation(Candle, 0F, 0.7853982F, 0F); Thread = new ModelRenderer(this, 12, 0); Thread.addBox(0F, 0F, 0F, 1, 2, 1); Thread.setRotationPoint(-0.5F, 17.5F, -0.5F); } /** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Candle.render(f5); Thread.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void renderAll() { Candle.render(0.0625F); GL11.glPushMatrix(); GL11.glScalef(0.5F, 1, 0.5F); Thread.render(0.0625F); GL11.glPopMatrix(); } }