Java tutorial
package gravestone.models.block.memorials; import gravestone.core.Resources; import gravestone.models.block.ModelMemorial; import gravestone.renderer.tileentity.TileEntityGSMemorialRenderer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import gravestone.models.block.ModelGraveStone; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelRenderer; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; /** * GraveStone mod * * @author NightKosh * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ @SideOnly(Side.CLIENT) public class ModelCreeperStatueMemorial extends ModelMemorial { public ModelRenderer head; public ModelRenderer field_78133_b; public ModelRenderer body; public ModelRenderer leg1; public ModelRenderer leg2; public ModelRenderer leg3; public ModelRenderer leg4; ModelBigPedestal pedestal; public ModelCreeperStatueMemorial() { textureWidth = 64; textureHeight = 32; float par1 = 0; byte b0 = 4; this.head = new ModelRenderer(this, 0, 0); this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1); this.head.setRotationPoint(0.0F, (float) b0, 0.0F); this.field_78133_b = new ModelRenderer(this, 32, 0); this.field_78133_b.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F); this.field_78133_b.setRotationPoint(0.0F, (float) b0, 0.0F); this.body = new ModelRenderer(this, 16, 16); this.body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1); this.body.setRotationPoint(0.0F, (float) b0, 0.0F); this.leg1 = new ModelRenderer(this, 0, 16); this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg1.setRotationPoint(-2.0F, (float) (12 + b0), 4.0F); this.leg2 = new ModelRenderer(this, 0, 16); this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg2.setRotationPoint(2.0F, (float) (12 + b0), 4.0F); this.leg3 = new ModelRenderer(this, 0, 16); this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg3.setRotationPoint(-2.0F, (float) (12 + b0), -4.0F); this.leg4 = new ModelRenderer(this, 0, 16); this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1); this.leg4.setRotationPoint(2.0F, (float) (12 + b0), -4.0F); pedestal = new ModelBigPedestal(); } /** * Sets the model's various rotation angles. For bipeds, par1 and par2 are * used for animating the movement of arms and legs, where par1 represents * the time(so that arms and legs swing back and forth) and par2 represents * how "far" arms and legs can swing at most. */ public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6) { this.head.rotateAngleY = par4 / (180F / (float) Math.PI); this.head.rotateAngleX = par5 / (180F / (float) Math.PI); this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2; this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2; } @Override public void renderAll() { this.setRotationAngles(0.0625F, 0.0625F, 0.0625F, 0.0625F, 0.0625F, 0.0625F); GL11.glTranslated(0, -0.8, 0); renderCreeper(); GL11.glTranslated(0, -0.19, 0); pedestal.renderAll(); } @Override public void customRender(boolean enchanted) { if (enchanted) { renderEnchanted(); } else { renderAll(); } renderCreeperCharging(); } private void renderCreeper() { float par7 = 0.0625F; this.head.render(par7); this.body.render(par7); this.leg1.render(par7); this.leg2.render(par7); this.leg3.render(par7); this.leg4.render(par7); } private void renderCreeperCharging() { float tickModifier = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 48.0F; float scale = 1.2F; float f4 = 0.5F; GL11.glTranslated(0, -0.5, 0); GL11.glScalef(scale, scale, scale); TileEntityGSMemorialRenderer.instance.bindTextureByName(Resources.CREEPER_AURA); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); GL11.glMatrixMode(GL11.GL_TEXTURE); for (int var21 = 0; var21 < 3; ++var21) { GL11.glLoadIdentity(); float var23 = tickModifier * (0.001F + (float) var21 * 0.0015F) * 15; GL11.glTranslatef(0, var23, 0); renderCreeper(); } GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); GL11.glTranslated(0, -0.19, 0); } @Override public void setPedestalTexture(ResourceLocation texture) { pedestal.setTexture(texture); } }